inselaffe on 3/12/2008 at 10:48
Quote Posted by EvaUnit02
Oh yeah, XP SP3 or Vista SP1 are REQUIRED.
Is that bad? :S (genuine question)
steo on 3/12/2008 at 10:51
I'm really regretting pre-ordering this now, should've just waited and torrented it.
Don't have SP3 either... oh god.
denisv on 3/12/2008 at 11:52
Crysis uses .Net's GDI+, that's why it's SO SLOW.
oh wow, wrong thread.
june gloom on 3/12/2008 at 12:17
Holy Christ, I'm not even going to torrent it now. I refuse to play a game saddled with that much bullshit.
SubJeff on 3/12/2008 at 13:35
Enjoying GTA3 atm and I liked Vice City. Was looking forward to this but this is a nonsense I won't put up with. How can it not support 8800s? That's mad.
I see the piracy debate blown wide open again by this. And it should be.
Shakey-Lo on 3/12/2008 at 13:45
Yeah, I was in the Far Cry 2 thread saying people were overreacting to DRM, but I think only two words can describe this: fuck that.
I was even going to buy GTA4 on PC, despite owning it on 360, because of the better online multiplayer, but there's simply no way I'll be buying it under those conditions.
steo on 3/12/2008 at 14:08
They'll get away with it because it's a massive title. They'll still get loads of sales and they can say it was a success even if it gets boycotted by the online gaming community. You notice how they only put the really nasty DRM on the big titles.
Oh and hah, the game's on rapidshare. No crack yet though.
vurt on 3/12/2008 at 15:04
I'm not too impressed by the PC port. I can get it to run approx like the xbox360 version (25-35 FPS), same view distance, texture quality etc but it doesnt support AA which makes the jaggies really stand out like spikes all over the place (1680x1050) on a TFT monitor. Looks better on my 720p projector, 90" on the 360 imo, i think it has 2x AA on Xbox..
I don't like that i must use both Windows Live and Rockstar's Social Club to be able to run it, must register on both these, lol.. Seems like every major company now releases their games with some shitty background service, steam, social club, impulse etc etc
I have a 4.1GHz intel dual core, 4870x2, 4GB RAM which is far better/newer hardware than a 360 has.
Gonna try it on my Acer Laptop now (2.2ghz, ATI 3650, 3GB RAM) it's probably going to explode or something :P
Turtle on 3/12/2008 at 18:34
From Rockstar.
I posted most of it because it's a pain to find it on their website.
(
http://www.rockstargames.com/support/req_support_detail.php?product=275%2C3%2CGrand+Theft+Auto+IV%2CPC%2CRockstar_Games%2Cgta4&submit=Submit) Here's a link if you want the whole thing.Click on the link in 'Understanding Grand Theft Auto IV Graphic Settings' to get the full Word Doc.
Quote:
THE GRAPHIC SETTINGS OF GRAND THEFT AUTO IV PC
Most users using current PC hardware as of December 2008 are advised to use medium graphics settings. Higher settings are provided for future generations of PCs with higher specifications than are currently widely available.
Video Mode
Resolution scaling effects water, reflections, shadows, mirrors and the visible viewable distance. The resolution settings relate to the amount of available video memory. At 2560*1600 the game will require 320MB of video memory in addition to all the memory required for content. At 800*600 the game will require 32MB of video memory in addition to the content. Medium resolution settings are recommended for most users as higher settings are only usable if there is available video memory.
Texture Quality
Texture quality affects the visual quality of the content of the game. High setting for textures will require 600MB of video memory at a setting of 21 View Distance in addition to the memory taken by the Video Mode. A medium texture setting is recommended for most users.
Render Quality
Render quality is the texture filter quality used on most things in the world rendering. Most people would know this as anisotropic filtering. Medium settings are recommended for most users and will provide filtering beyond what the console versions can execute.
View Distance
View distance scales the distance in which different objects in the world such as building and cars are seen. Raising this option increases the distance in which high quality objects must be loaded and will increase the memory it requires. Restrictions are established to ensure the game runs optimally for most users. A setting of 22 or more will provide PC users an enhanced experience over the console versions.
Detail Distance
Detail distance scales aspects of the environment that the View Distance setting does not including vegetation, trash and other moveable objects. A setting of 10 would be the equivalent to the performance on a console. This setting has little effect on memory.
Vehicle Density
Vehicle density scales the traffic density of the traffic in the game. It has no effect on the mission vehicles or difficultly of the game, but can have a significant impact on CPU performance
Shadow Density
Shadow Density controls the number of shadows generated for positional lights in exterior environments. These shadows are exclusive to the PC version and can have a major impact on CPU and GPU performance.
Crossfire/SLI
With the latest ATI driver (8-11 series) the game supports crossfire modes (ie. 4870x2)
SLI is currently unsupported. Support will be added through a future game patch as well as an updated Nvidia driver.
mothra on 3/12/2008 at 18:42
insane ! I'm glad I didn't preorder.