faetal on 19/5/2013 at 21:47
Quote Posted by Renzatic
LIFE IS FUCK!:D
june gloom on 19/5/2013 at 23:01
As usual, Renzatic provides the best single post in a thread.
driver on 9/12/2013 at 05:10
I picked it up a few weeks ago. It's very much Titan Quest with a new skin: Same class system, gameplay, inventory management etc. The factions thing doesn't really come into play as it's only a small part of the game and there's only 4 classes to chose from so far, so character development is limited, but you can see what kind of options they're going for (Read: re-skinning the classes from TQ).
To my eyes, it's lost some of the charm of its predecessor. TQ was bright and colourful, very varied in its appearance, whereas Grim Dawn is very brown and grey. Sometimes I found it hard to distinguish what was going on as everything seemed to blend in. It also has some balancing issues with classes (much like TQ), some combinations are far better/easier than others. But it's early days yet, I haven't seen what other environments there are so it could open up a lot more.
june gloom on 9/12/2013 at 05:13
I don't know. It feels like it doesn't go overboard with the grimdark presentation like so many others do.
driver on 9/12/2013 at 05:25
I wouldn't say it was over done, it's just lost some of its personality. Brown and grey palatte games are a dime a dozen and the title does come across as a tad generic.
Tomi on 2/4/2015 at 00:48
So does anyone still play Grim Dawn?
It's still an "early access" game nearly two years later (is that normal in Kickstarter projects?) but there's quite a lot of content already, and there should be a big update coming pretty soon. You still can't actually finish the game though. I've been playing this way too much lately, it's a very simple game but quite addictive...
I don't know what to think about Grim Dawn really. I don't know what exactly I was expecting from "Titan Quest's spiritual successor", but it is indeed pretty much the same game with a new setting and some new features. The things that made Titan Quest such a good game are still there and a lot of them have been improved, but the things that weren't so great about Titan Quest are also still there. The fighting mechanism is basically the same and the game is still almost ridiculously easy (even on the Veteran difficulty). Keep your finger on the health potion button all the time and use one if it looks like you're in danger of dying. Or just use one in any case - the potions are dirt cheap anyway. If you're still in danger, run away - I haven't met a single enemy that I can't outrun. And even if the worst happens and you die... well, it's not really that terrible, you only lose a meaningless amount of experience, and you resurrect back in town with full health. And what's even "nicer" is that the enemies don't regain any health so it doesn't really even matter if you die. So if there's a difficult boss battle (there are a few tough ones) for example, you can just repeat that tactic as many times as you like until the bad guy dies.
I've never understood that kind of game design, to be honest. Dying is something that you should avoid at all costs (obviously!), but in Grim Dawn it's actually not a bad idea to die every now and then. (Your "constitution" that you need for health regeneration is also restored when you die.) It kills the feeling of danger and a huge part of the excitement for me. I suppose I should try the "hardcore mode" where your character dies permanently, but the reasons why I die sometimes are so frustrating that I think I'm not going to bother. Accidentally hitting a wrong key instead of the health potion is my #1 cause of death. Getting stuck in the terrain (it's sometimes a bit hard to say where you can go) and then surrounded by enemies is #2. And general laziness and/or carelessness (I can handle these guys, I don't need a health potion... can't be bothered to move my finger on the right key anyway... oops!) is #3.
I've only played with two different classes so far, but I can confirm that the skills still need some balancing. My first character was a Demolitionist/Occultist kind of a guy with grenades and stuff, but the build was so overpowered that it wasn't even funny anymore. I just whacked a bunch of grenades around as quickly as possible and watched the enemies die around me. And of course your own grenades don't hurt you or your allies... The explosions and flying corpses were fun to watch for a while, but it soon became a bit dull, so I made another character. My second character is a Nightblade, an assassin kind of a dude. It's a lot more fun to play and it demands some more skill, but most enemies still don't pose much of a threat.
Ok, enough complaining for now. Loot hunting is actually pretty fun! They've also added crafting to the game recently, so you can collect different kind of stuff and use that to create cool new stuff! There's something very satisfying about finding/crafting a new weapon that has slightly better stats than your old weapon (and it may look nicer too), and there are also item sets that you can collect that give you extra bonuses. And just exploring the world (even though you can't do much apart from killing bad guys) can be fun too, there are some nice places that you can visit.
I suppose Grim Dawn could almost be called "casual gaming". It's not very challenging (the monsters are only there to slow down your progress) and you don't need to do much thinking, but like I said before, there's something very addictive about it. I think it's the combination of adventure and loot hunting that keeps me going. You are given all these simple quests and you kill a thousand monsters along the way, but as repetitive as it is, you want to know what happens next and where the adventure takes you, and as an added bonus you find some cool stuff along the way. :D The combat is rather simple but pretty fun (at least on my melee guy) as long as you remember that the question isn't IF you can kill your enemies, it's all about how effectively you can do it.
This was supposed to be a rather positive "review" of Grim Dawn and the point was to recommend it to you guys, but I think I ended up mostly complaining about it. :p But honestly, if you're into ARPGs (is that the correct term for a "Diablo clone" these days?) then this could possibly be the best one that there is at the moment. I only wish that Grim Dawn had differed a bit more from the typical ARPG formula.
Oh, I forgot the most satisfying thing about Grim Dawn... you get to kill giant wasps! Those evil bastards!
Jason Moyer on 2/4/2015 at 03:25
Enemies don't regain any health when you die? I don't have Grim Dawn installed to check, but in Titan Quest (at least, with the expansion installed - never played it vanilla) enemies regenerated health constantly like the player did, and while I don't think it immediately gave them full health when you died, they'd be regenerating the entire time it took to get back to fight them again. It's kind of weird if they removed that feature for GD.
icemann on 2/4/2015 at 06:53
I picked this game up in the last summer sale and have yet to give it a play since it's still in an unfinished state. Prefer playing final products.
Malf on 2/4/2015 at 18:14
I keep waiting for it to be finished, and unfortunately, while I initially enjoyed it, Diablo 3 has reached a stage where it's simply better now.
The last time I fired up Grim Dawn, it didn't take long for me to scurry back to D3. Things are just more focussed there, and it feels like you have more control over your character.