Micro on 25/3/2006 at 16:36
Yes, well, you can pass the beta testing on to me! Post that file!
/hugs
ascottk on 25/3/2006 at 18:35
Quote Posted by Micro
As a mouse user, when I move Garrett left or right, his body doesn't move with his head until you reach about 85-90 degrees of turn.
I would like him to be more like Thief 1 and 2 where your whole body is what your mouse is aimed at, IE, NO HEAD TURNING.
The head turning is a nice idea in concept, however it creates situations where you fall off narrow ledges due to Garrett taking a step forward before he moves in the direction you were actually facing.
I've been noticing that problem. The only solution I can think of, animation-wise, is to keep his feet closer together in the idle positions, & basing the rest of the animations on the new idles.
I experimented with the movement so he's walking in a straight line, like a tight-rope. The problem I came across was changing directions on a rope, his feet would go back to the idle position & it would throw his feet outwards, so he'd no longer be on the rope. I ended up getting splattered on the street below :joke: This means I have to change most of the walking animations to the new idle pose.
Another problem I'm coming across is the the transitions from the crouching-leans to the crouching-idle. The leans would suddenly move Garrett back or forward.
This is getting complicated working with two different programs. I animate using milkshape (it's a helluva lot easier), I import the animations to 3ds max to smooth out the animations, then organize the animations using ActorX.
Quote Posted by Micro
Yes, well, you can pass the beta testing on to me! Post that file!
This is taking a lot longer than I expected :p The first tests will be among the t3 editors' guild. After that I can distribute the Kernel_GFXALL.ibt file (that means you'll lose any Minimalist UI tweaks/John P. UI textures). The good news is that New Horizon offered to include the new animations in Minimalist 1.5 :thumb:
Aja on 26/3/2006 at 06:35
If you could fix the first person movement, Thief 3 would go from good to great (or mediocre to good, depending on your perspective ;) ). If the head and body could be locked together, third-person might look funny, but first person would be perfect.
bikerdude on 26/3/2006 at 19:16
Quote:
This is taking a lot longer than I expected The first tests will be among the t3 editors' guild. After that I can distribute the Kernel_GFXALL.ibt file (that means you'll lose any Minimalist UI tweaks/John P. UI textures). The good news is that New Horizon offered to include the new animations in Minimalist 1.5
and again, Smashing!
Frikkinjerk on 26/3/2006 at 19:23
Quote Posted by Aja
If you could fix the first person movement, Thief 3 would go from good to great (or mediocre to good, depending on your perspective ;) ). If the head and body could be locked together, third-person might look funny, but first person would be perfect.
I personally don't understand why they developed third-person perspective in Thief 3. Just another aspect of it that I hate.
Cheers to this project!
ascottk on 26/3/2006 at 19:45
Quote Posted by Frikkinjerk
I personally don't understand why they developed third-person perspective in Thief 3. Just another aspect of it that I hate.
I thought the 3rd person was well implemented. I played tomb raider: the angel of darkness (couldn't finish the damn thing, too clumsy) , and played around with doom 3's third person, and t3's was a lot better. It's the animations that need tweaking/smoothing out.
T3's 3rd person does complicate matters though. You need duplicates of pretty much all animations. garrett_08_nav & garrett_08_3rd_nav (as well as garrett_2nd & garrett_3rd) share the same animations. If you do not have
exact duplicates of those animations, there are terrible side effects like shooting arrows (not aiming properly or not used at all).
footsteps on 28/3/2006 at 20:30
Swinging your blackjack/dagger will align garret's body with his head (at least in 3rd person it does; his body will spin on the spot like most 3D shooters). Don't know if that helps any.