Brooklyn on 14/7/2007 at 18:44
Quote Posted by taffedinthehead
That's IT! I GIVE UP!! This is the first FM out of over 500 that I have ever deleted from my hard drive - no offense, but my sanity demanded I do so!
You said it!
These Haddur missions are so freakin' obtuse, I begin to wonder if there is something wrong with
me...?!?
john-the-begger on 17/7/2007 at 22:35
can't find key in crypt
bigalexjones66 on 1/11/2015 at 12:41
I killed Valter but i cannot pickup the golden skull when i pickup Valter the skull is on the ground but when i put him down the skull connects to Valter again.
baeuchlein on 13/11/2015 at 17:28
Quote Posted by bigalexjones66
i cannot pickup the golden skull when i pickup Valter the skull is on the ground but when i put him down the skull connects to Valter again.
Are you certain you really got Valter, a member of the sect troubling the city? My notes for this mission say that there are
two golden skulls in this mission. You should indeed get one of them from Valter, but there is also a guard that fights
on your side in the battles, and this guard carries some kind of staff with a golden skull atached to it. That guard is
not Valter.
Unna Oertdottir on 8/9/2019 at 14:30
dml to fix a crypt
Code:
DML1//Guardsmen of Haddur//Crypt//UN//miss22.mis.dml
ObjProp 428 "TransDoor"
{
"Closed Position" 0.0
"Open Position" -4.0
"Base Speed" 2
"Axis" Y-Axis
"Status" Closed
"Hard Limits?" true
"Blocks Vision?" false
"Blocks Sound %" 18
"Lean Blocks Sound %" 16
"Push Mass" 25
}
-ObjProp 428 "PhysType"
+ObjProp 428 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 428 "Position"
+ObjProp 428 "Position"
{
"Location" 62.0,231.50,-141.05
"Heading" 8000
"Pitch" 0
"Bank" 0
}
+ObjProp 428 "PhysType"
{
"Type" OBB
"# Submodels" 6
}