Koki on 23/8/2010 at 10:25
So there's actually more to it now than elementalist promo vids and artwork which looks nothing like the game - dev walkthrough vids from gamescom.
(
http://www.gametrailers.com/game/guild-wars-2/11916) (cam)
I normally don't care much for WSAD MMOs but this looks just so... actiony I guess? That it might just work. I also like the concept of dynamic events instead of those idiotic instances. What I don't like is how despite pushing the whole "your story" thing so hard there aren't even any dialogue choices. I would hope that the character's answers depend on the morality you pick during character creation(charm/something/fierce) but eh, since when do I give devs benefit of the doubt? Still, playing a goody two-shoes is nothing new in videogames, so it's not like it ruins the entire game.
EvaUnit02 on 23/8/2010 at 10:43
ArenaNet? Meh.
Funny how that it looks like Bioware of all people that will probably be breathing some "innovation" into the MMO genre, with ideas that are as old as the RPG genre itself. Oh my God, the idea of there being actual storylines and actual characters that experience arcs in a persistent online world?! BLASPHEMY! :rolleyes:
Why were the millions whom play MMORPGs just content with playing games which offered really nothing more than grinding that achieved nothing of any real value?
Malf on 23/8/2010 at 11:53
Wotchoo smokin' Eva?
Arenanet and GW are one of the few success stories outside of WoW precisely because they did it differently.
No fees, quick to level and whole swathes of what other games would term "end-game content".
And have you actually played the original Guild Wars?
Story events there change instances according to progress. For example, the recent "War in Kryta" quest-line added extra unique enemies to previously explored areas depending on your character's progress through the game, culminating in a massive battle in the continent's capital city, Lion's Arch. This content was invisible to players who hadn't progressed that far in the game. But this isn't new to Guild Wars, and is something they've been doing since the very beginning; it's just the latest example of exactly how ArenaNet are pushing their technology to its limits.
And nobody else in MMOs has as elegant a content delivery system as Guild Wars.
A friend recently came back to play GW after having played WoW for the past 5 years or so. He was expecting to log in, then spend hours downloading content. But no, he was playing in minutes.
Don't knock what you don't know; ArenaNet have more than proved themselves capable with Guild Wars, and from what I've seen of Guild Wars 2, they're going to take the MMO world by storm.
Koki on 23/8/2010 at 11:59
Guild Wars wasn't a MMO though.
DDL on 23/8/2010 at 13:11
Quote Posted by Malf
A friend recently came back to play GW after having played WoW for the past 5 years or so. He was expecting to log in, then spend hours downloading content. But no, he was playing in minutes.
...and then waiting many extra minutes at each new area load. :)
Still, I loved GW, mostly because the instanced maps meant avoiding idiots was as easy as leaving town. Plus with the right secondary profession+heroes: ARMY OF BEARS.
Ostriig on 23/8/2010 at 13:17
Quote Posted by Koki
Guild Wars wasn't a MMO though.
Whatever it was, it was pretty damn good, but in the end the financial model rubbed me the wrong way. Played GW for two years, but I'm unlikely to return for GW2 unless it really proves to be some colossal innovation to hit the gaming world. Nonetheless, I'd rather count on it being a commercial success for NCSoft.
gunsmoke on 23/8/2010 at 14:47
Honestly, Malf and I have talked rather extensively on Steam about Guild Wars. I still want to buy it eventually, bro. Anyway, I trust his opinions on most games and GW unquestionably. If he says something worked/didn't work in GW, I believe him.
Ulukai on 25/8/2010 at 17:59
Haven't played Guild Wars for years, and I never got so far as buying the expansions because it never quite grabbed me enough.
My main memories of it involve mincing around in a dress (even the male characters seemed to do so) and whacking things. Everything felt like it was covered in glitter and furniture polish, too.
And...shells, yesss. Everyone wanted to trade their crappy horde of shells for my precious sticks. Or something.
Please not more crazed shell trading, NCSoft :D
Mr.Duck on 25/8/2010 at 20:53
I'd like to do some serious GW + Expansions gaming with a nice solid team....
TTLG crowd, of course.
Maybe a good Mexican friend of mine who has the game also...
:D
gunsmoke on 26/8/2010 at 00:05
Like I said, I would love to try the game. I am no beaner, though...:p