GUN vs. BOW!...Fight! - by Vae
downwinder on 23/9/2012 at 14:21
Blackjack
Too Much Coffee on 23/9/2012 at 15:57
Garrett with a gun? What, and I suppose it should have special water, rope, moss, fire, gas, and noisemaker bullets too?
Tomi on 23/9/2012 at 16:06
Quote Posted by Hamadriyad
Stupid robots, damage? Wow! Thief 2 wouldn't be Thief 2 without them, and Thief 2 is a great game.
Thief 2 is a great game indeed, and you're also right that it wouldn't be Thief 2 without robots and stuff either - it would be even better... in my opinion anyway! ;) I don't mind the odd steampunk gadget or magical stuff, but mech battle robots (etc) are just way too hi-tech for my liking and it ruins the atmosphere quite a bit for me. I also didn't care about the Maw stuff in Thief 1 or even the undead missions.
Quote Posted by Dia
If you give guards guns, then how would you explain the fact that Garrett doesn't own one too, since he'd pretty much have to have one to level the playing field or the game would get pretty ridiculous pretty fast.
Hmm, I can see where you're coming from, but we're obviously talking about different kind of guns here! I'd like to see some very basic guns (like some primitive muskets) that would only be any good at rather short range (and the guards would still have a sword as a secondary weapon, or at least have a bayonet attached to their guns), but you make it sound like having guns in the game would automatically make them somehow overpowered. So why couldn't Garrett have a gun too? It doesn't
have to be the ultimate weapon that destroys everything and everyone on your way. In fact I could see it having a lot more disadvantages than advantages, but it would still be cool if you
could use a gun if you wanted to... even if it wasn't always a very good idea to do so.
There's nothing stopping me from going on rampage in the older Thief games either, so if I want to kill everyone in the mission, it's often pretty easy to do so. But of course, like most people (I assume), I never play that way. Why? Because it's not a very fun way to play in my opinion, and I've decided not to kill any guards. I'm pretty sure that my playing style won't change in Thief 4 either, so even if I could use a gun in it, I wouldn't go on a killing spree. Isn't that how most of us play the game?
Dia on 24/9/2012 at 12:02
I still disagree; guns would totally ruin the game. I don't care if they're old-fashioned muskets or futuristic lasers - imo they have no place in the Thief world. It's a stealth game, not an FPS, ffs.
PigLick on 24/9/2012 at 14:25
grappling gun like batman
hard thief kyd on 24/9/2012 at 18:53
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It's possible that the protagonist in THI4F could have a gun...Is this appropriate?
Of course not! Its bullshit. Only bow.
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The gun is not for Garrett, it's for City Watch (note the "eye" insignia on the handle).
Guns have no place in Thief in anyway. Not even for City Watch.
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Garrett with a gun? What, and I suppose it should have special water, rope, moss, fire, gas, and noisemaker bullets too?
Haha, yeah, "moss bullets" - this sounds ridiculous.
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guns would totally ruin the game. I don't care if they're old-fashioned muskets or futuristic lasers - imo they have no place in the Thief world. It's a stealth game, not an FPS, ffs.
You damn right, I totally agree.
scarykitties on 24/9/2012 at 19:08
I agree with the second post; It looks to me like the gun isn't meant for Garrett, though I agree that he should have a bow. I doubt that they would give him a gun.
Personally, though, I'm most interested in that character line-up:
Inline Image:
http://img.photobucket.com/albums/v603/RasselTassel3/selected%20for%20project/roguelayout2.jpgThe third from the left seems most likely to be Hammer-esque, but that's clearly a Templar-style cross. I don't see any of the characters having any obvious Hammerite insignia.
Then, on the far right, that guy's clearly of Eastern origin and even blatantly has an Islamic symbol on his shirt.
Will they do away with the whole Pagan/Hammerite/etc. thing for direct Christian/Muslim/etc. groups? I could certainly see that being the result of Eidos trying to make Thief more like Assassin's Creed, which has historic religious/other groups rather than historically-inspired fictional ones.
Beleg Cúthalion on 24/9/2012 at 19:14
Quote Posted by Dia
I still disagree; guns would totally ruin the game. I don't care if they're old-fashioned muskets or futuristic lasers - imo they have no place in the Thief world. It's a stealth game, not an FPS, ffs.
If everything in this post was tagged as "IMHO", I'd have no problem with it, but - ffs, as you said - guns ARE already in TMA, the implementation as discussed IS NOT more FPS-like than having a bow with six fire arrows in the Bonehoard.
I wouldn't like to see a notable proportion of guns in the game, either. But these arguments from a gameplay perspective are just weak. It goes without saying that the game ought to be much more medieval and less Renaissance-like/Victorian etc. to make the anachronisms less painful if guns and cannons were to remain excluded.
Erand on 25/9/2012 at 07:30
If there are going to be guns around in T4, I hope they're going to be extremely unreliable, inaccurate and slow to reload - so that using them would only be genuinely useful if, for example, several guards fire them simultaneously towards a target. I wouldn't want the gun to be an overpowered ultimate weapon with packs of bullets mystically lying around secret places and air vents around the levels. Also, the gunfire sound should alert the NPCs realistically, so the guys at EM better come up with some seriously realistic sound propagation and an AI that does really seem like they notice (and remember) if a motherf*cking gun was fired nearby (or even quite far away).
I suppose I'm not alone being somewhat afraid that they will ruin the suspension of disbelief with some super cool stealthy assassin weapons. I do believe that guns could fit in the Thief universe - I just don't know if they're necessary and I don't really like the gameplay-affecting stuff guns often tend to bring along. In case the game includes them, I just hope they're being implemented in a really well thought and delicate style that builds on the TDP/TMA traditions, in a way that doesn't make the guns seem out of place but rather like something new, even frightening. A bit like the mechanist bots and the blue coat police in TMA.
Robert4222 on 25/9/2012 at 09:48
And if the tiny non-overpowered gun got a tiny silencer, you'd be all happy? Damn, people sometimes lose common sense when they defend exaltedly their arguments. Personally, I don't think a gun is really necessary for Garret, even though they'd fit perfectly in the Thief universe and canon, that's why I think they should be held only by some kind of elite guards.
I'd be pleased with my conventional... euhh I mean modern composite bow and blackjack set, as most people in this forum