taffedinthehead on 13/11/2005 at 21:25
Quote Posted by coreyb2
I finally made it to the middle section. Got the madillion. How do you get out of this section. There is now a gate blocking the way I entered. Spoiler please. Thanks.:eek:
I play so many levels at a time, I cannot remember specifics - perhaps you could refresh my memory and describe the area you are in and how you got there?
coreyb2 on 13/11/2005 at 22:35
I found the dead Keeper and went through the tunnel and up ladders into the house through the fireplace. I think is the middle area. I found the medallion on the wall here. I've searched all the rooms and went down the slope into the big area with all the guards. They are all KOd and I've searched all the bunkrooms and other rooms. I can't leave the way I entered because the tunnel back to the dead Keeper is now blocked with a gate. There has to be a way out of here...right?
Thanks.:confused:
Update: Thanks to taffedinthehead I made it through Mission 3. On to Mission 4.
coreyb2 on 16/11/2005 at 04:03
Found Vennok but need help getting into the big gun area....the building next door has the secret behind the wall[SPOILER]that opens with the head on one side and the coat hook on the inside wall but can't find anything else there...is there a rope in this mission?[/SPOILER] Thanks.
taffedinthehead on 16/11/2005 at 04:07
Quote Posted by coreyb2
Found Vennok but need help getting into the big gun area....the building next door has the secret behind the wall[SPOILER]that opens with the head on one side and the coat hook on the inside wall but can't find anything else there...is there a rope in this mission?[/SPOILER] Thanks.
Ignore that building - instead, mantle up where the gun is and take care of business, then go back and bring Vennok through.
coreyb2 on 16/11/2005 at 15:40
Thanks taffedinthehead but[SPOILER]when I jump over the wall 2 archers and a guard attack. When I kill the archers the guard attacks and I have to fight him and the objective "don't hurt the heads of Haddur" checks and game ends. I think I have a problem...running doesn't seem to help as there are more guards and archers waiting for me! Help! [/SPOILER] Thanks!:confused:
taffedinthehead on 16/11/2005 at 16:25
Quote Posted by coreyb2
Thanks taffedinthehead but[SPOILER]when I jump over the wall 2 archers and a guard attack. When I kill the archers the guard attacks and I have to fight him and the objective "don't hurt the heads of Haddur" checks and game ends. I think I have a problem...running doesn't seem to help as there are more guards and archers waiting for me! Help! [/SPOILER] Thanks!:confused:
[SPOILER]Well, I don't know if there is a "thiefy" way to do this part - but for me, as I am still trying to finish the remaining 100+ T2 FMs I have yet to play by the end of the year, if I get into a situation like this, I just fight my way through it. Here are a few pointers for the agression approach.
Mantle up to the far left corner, the cannon should ignore you and if you time it right (i.e., you may have to wait a minute or so) you can mantle up where the swordsman is away from the area and only one of the archers is visible. If you manage that, nail the one archer in the head and get an instant kill (assuming he hasn't seen you yet). Then, if you're lucky, you can slide to the right a little and nail the other archer before anyone sees or hears anything. If you get both archers down and the swordsman is either not alerted, or is searching one side of the cannon, quickly run out hide in the shadows in one of the corridors to the right or left of the cannon. At this point, you make a noise to lure the swordsman to you, lean forward, and BJ him before he sees you. From here on, it should be pretty simple to go back and grab Vennok and take the secret passage back to the mini-mansion.
[/SPOILER]
By the way, once you finish this level, the last two are pretty easy and straightforward!
coreyb2 on 16/11/2005 at 18:26
Thanks again taffinthehead! I'll give it a try....:eek:
frederick on 17/11/2005 at 04:14
Having just spent several hours in Mission 3 I can say this may be the worst FM I have ever attempted to play. I have deleted it in favor of newer and surely much better attempts.
epithumia on 17/11/2005 at 15:48
With such detailed and constructive criticism, I'm sure the author will be back in no time with the best FM ever!
Roz on 17/11/2005 at 16:34
Before I played Haddur, I thought that only T1 missions were capable of evoking true fear of darkness in me. T1, mainly because its graphics are by today's standards crap (excuse my language), utilized darkness in ways normally not done in T2 missions. People hate it when they can't see (me too :devil: ) but let's face it, we don't have gamma correction in our heads so that we we can fiddle it if we cant' see anything...
I recently replayed some of Sperry's missions, who can forget the Broadsword of Shaol, where there's a sequence where the only source of light are...spiders. Or JIS?
In fact, Mission 7's use of lighting reminds me of a great scene from the Elevator Mission. Remember standing in the darkness, looking down the hallway, at...something, lit by an eerie light ... and you knew you had to go in there...
Okay, Mission 3 was a little confusing, and required a different approach to gameplay from what I normally use. But overall, the series was innovative.
Was I the only one who found the storyline decidedly creepy? Who was the ghostly helper? [SPOILER]Oliver? Kund's son? Who had committed suicide because he was a homicidal maniac (or something?).[/SPOILER]
Anyway, I hope the author will be back with some more tales from Haddur.