Shadow on 7/7/2012 at 04:04
Quote Posted by dethtoll
what problems
:rolleyes:
There's that famous dethtroll wittiness.
june gloom on 7/7/2012 at 04:17
And "dethtroll" is witty and original?
Whatever. Let's get through the boring bits first: I make the argument that the puzzles don't exactly "solve themselves" (and claiming as much is doing the game a disservice) and that some of the puzzles can be absolute stumpers even for fairly intelligent people because it forces spatial reasoning (and a little knowledge about momentum!) and that all of this is subjective anyway and there's no such thing as an objectively easy puzzle short of one that's like, place blue portal here, place orange portal here, HOORAY YOU WIN! And then you say "well if you had trouble with these puzzles you're not very intelligent because even a baby could finish these puzzles so i'm smarter than you haha deaftroll is dum" and then I'd insult you and get banned because dethtoll is ruining TTLG, but before the banhammer comes down I'd point out that Portal 1 is too short and too easy and not funny and Portal 2 is nice and long (and easy for some people I guess) and funny and this is all subjective anyway so let's all fuck a watermelon in the name of friendship.
There, I just saved us about 2 days of pointless bickering. Who wants watermelon?
Shadow on 7/7/2012 at 04:28
Screw your watermelon, how the hell can you think Portal 2 was funny and Portal 1 wasn't? They were the same damn thing, and Cave Johnson made me want to shoot myself.
Fuck your shit, I'm taking my toys and going home! :mad:
june gloom on 7/7/2012 at 04:37
Quote Posted by Shadow
Screw your watermelon
That's kind of the idea, sailor. ;)
Thirith on 7/7/2012 at 10:37
I am a pretty big Valve apologist, but I have to say that by now I've kinda lost interest in Half-Life 2 Ep 3. I'll obviously get it when it comes out, but the episodes would've been so much more effective if there had been some momentum to their release IMO.
Pyrian on 10/7/2012 at 17:27
I'm beginning to think Valve can't actually count to three. They're like gully dwarves. Once you hit 2, you have to either stop, or slap a subtitle on ("Half-Life 2 Episode 1") if you want to continue.
BEAR on 10/7/2012 at 19:33
Did anyone see the Valve new employee manual pdf that was floating around a while back? It kind of makes their odd schedule make more sense. I think its just part of how the company works, they don't have the structure of "Game X will be out in quarter Y of year Z". Clearly that doesn't make us very happy, but they continually produce quality things.
I'll just replay the whole series (or just epi 1 and 2) right before episode 3 and that will be that. There is plenty of other shit out there to play in the meantime.
Also pray for poor shadow, what a miserable curse to have found portal 2 insufferable when it was clearly so great. He probably has reached the hipster pinnacle where he can't even just pretend to dislike things because everyone else likes them, maybe he actually can't even secretly enjoy it. An empty existence to be sure.
Mr.Duck on 10/7/2012 at 19:50
Quote Posted by Pyrian
I'm beginning to think Valve can't actually count to three. They're like gully dwarves. Once you hit 2, you have to either stop, or slap a subtitle on ("Half-Life 2 Episode 1") if you want to continue.
Ah, the Street Fighter 2 curse, eh? :)
Shadow on 11/7/2012 at 01:26
Quote Posted by BEAR
Also pray for poor shadow, what a miserable curse to have found portal 2 insufferable
when it was clearly so great.Ha ha, no.
froghawk on 11/7/2012 at 21:59
Quote Posted by Shadow
Additionally, the game was piss easy, and I know exactly why: a good puzzle game is a challenging one, but the mass market isn't exactly known for their genius. So they compromised: they kept it a puzzle game, but made the puzzles practically solve themselves. Isn't this the kind of thing to be solved through difficulty settings? Portal 1 actually had this already, with Valve including more difficult versions of the last few chambers, they simply decided to not to do it the second time around. Portal 2 actually
lost a really fucking important feature.
This feature was added into Portal 1 in subsequent updates - it was not in the launch version. Same deal with Portal 2 - they have since released an update adding challenge maps and user-created content.