Minion21g on 25/1/2010 at 23:17
Quote Posted by ZylonBane
That is dumb. The two games have absolutely nothing in common with each other beyond apparently existing in the same fictional universe. I suppose you also consider Opposing Force to be Half-Life 1.3 and Blue Shift to be Half-Life 1.6? :rolleyes:
I dunno if I'd go that far, but I will say that both those expansions revealed more about the characters of the original Half-Life. For example, Barney is a rather important side-character in Half-Life 2, more importantly he's one of the very few characters that manages to persist after Half-Life 1. I think that's rather important. And what about Dr. Rosenburg? I wouldn't be so quick to blow off the signifigance of these extra stories.
june gloom on 25/1/2010 at 23:22
It'd be neat to see Dr. Rosenberg and/or Dr. Keller return, I agree. Drs. Cross and Green as well.
That said, Dr. Magnusson is a wonderful old grump and a fine addition to the Science Team.
EvaUnit02 on 26/1/2010 at 00:29
Quote Posted by Fafhrd
Since when does Valve care about the console market? They're openly contemptuous of the PS3 as a platform, and while they'll do 360 versions, those are never the lead SKUs, and they don't do any significant post-release support of them.
Since the massive success of the Left 4 Dead series. Herp derp
The 360 install-base is significant enough that they can completely ignore PS3 and still make a lot of money. The lack of TF2 DLC on 360 was before L4D's success on that platform. All of the L4D DLC to date has been multiplatform.
L4D by design is so obviously geared towards online console play. Hence native matchmaking and hiding the server browser.
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And don't forget the importance of mod communities to Valve. A newer, shinier, higher resolution engine equals more complex and harder to use mod tools which leads to a much smaller modding community, which reduces sales in the long term.
What relevance at all does releasing an SDK have to multi-platform development? Absolutely none.
Fallout 3 proves that you can have premium DLC that sells well regardless of there being significant mods available. Bethesda put great effort into their DLC, it's high quality stuff.
Fafhrd on 26/1/2010 at 02:59
Quote Posted by EvaUnit02
What relevance at all does releasing an SDK have to multi-platform development? Absolutely none.
Fallout 3 proves that you can have premium DLC that sells well regardless of there being significant mods available. Bethesda put great effort into their DLC, it's high quality stuff.
It wasn't in reference to multiplatform development and DLC, it was in reference to creating a newer, fancier engine. Paragraphs generally indicate a separation of ideas. Valve keeps their sales up by fostering a community that produces lots of high quality mods. More complex engine = more complex tools = less people taking the time to learn them = smaller mod community = less mods = lower sales over an extended period of time. Look at UT '99 vs. UT 2k3/4 vs. UT3 for a prime example of this.
And yes, the whole two DLC packs that Valve has released for L4D were multiplatform. But how many patches have L4D 1 and 2 had on 360?
That's what I mean by 'significant post-release support.'
june gloom on 26/1/2010 at 03:04
Quote Posted by Fafhrd
a community that produces lots of shitty mods and a select few quality mods
fixed
dreamcatcher on 26/1/2010 at 04:13
Quote Posted by dethtoll
one less game I have to worry about this year given my limited cash flow.
seeing how ill-tempered you are here most of the time, i'm quite surprised you don't get extra cash by headbutting drunk punters in dark alleys.
june gloom on 26/1/2010 at 04:17
Believe you me, if I could get paid for urinating on people, I'd be a very rich man (and Pepsi's biggest Mountain Dew customer.)
EvaUnit02 on 26/1/2010 at 04:41
Quote Posted by Fafhrd
And yes, the whole two DLC packs that Valve has released for L4D were multiplatform. But how many patches have L4D 1 and 2 had on 360?
That's what I mean by 'significant post-release support.'
A patch for a 360 game is called a "title update". Google shows that there's been quite a few patches for both 360 releases of the L4D series. Naturally there will be fewer minor patches and more cumulative "mega-patches" because they have to go through Mircrosoft certification and after X amount times a publisher has to start paying money to MS in order to submit something for certification. GfWL is no different.
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Look at UT '99 vs. UT 2k3/4 vs. UT3 for a prime example of this.
Oh get a clue. UT3 failed primarily because of the CORE VANILLA GAME pandered to console gamepad controls and thus alienated a lot of their PC audience. Modding potential has next to fuck all to do with why that game failed commercially. The evidence in this is UT3's original less mouse friendly original GUI (prior to the redesign in the "Black" patch and Titan Pack) and that UT3 weapons requiring less accuracy to operate and were more instagib.
Fafhrd on 26/1/2010 at 05:35
Quote Posted by EvaUnit02
A patch for a 360 game is called a "title update".
You're telling me my business, pal.
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Google shows that there's been quite a few patches for both 360 releases of the L4D series.
If by 'quite a few' you mean 'two.' Total. For the entire series. A day one TU for L4D2 and one last January for L4D1. And only that first title update is free, btw. After that they're $10,000 a pop, and that's assuming it doesn't get rejected for breaking something else.
EvaUnit02 on 26/1/2010 at 05:47
This just in, Fafhrd fails at googling.