reizak on 10/12/2018 at 16:21
[video=youtube_share;BQLEW1c-69c]https://youtu.be/BQLEW1c-69c[/video]
henke on 12/12/2018 at 05:45
Ok, finished watching it. That was good! I particularly liked the Randy Pitchford, Robert Yang and Laura Michet interviews. And Danny's drug story of course. :)
Yang also had this good post in the comments section:
Quote:
Hey, I'm Robert Yang, I'm in this documentary. Some additional engine politics talk / commentary: It's cool to see Gearbox's side of the story, and the lack of support / communication with Valve is pretty telling but also not unusual -- it's a lot of work to maintain a game engine and support your licensees, that's part of the reason why id Software got out of the engine licensing business, their heart just wasn't really in it. Yet both Half-Life's were driven a lot by their game engine technology, and now in 2018/2019 Valve can't scale to match the usability or feature-set of Unity or Unreal anymore -- while also pushing a VR ecosystem, while also running Steam, while also etc. etc. Project Borealis moving to UE4 is also very telling; Source 2 has technically been available for tinkering (in DOTA2) for years, but at this point, even diehard Valve fans have given up on it, and Valve themselves are using Unity a lot... Really, the only big tech advantage that Valve has left is their VR expertise, which definitely fuels the Half-Life VR rumors, it's basically the best way to rescue the VR game industry at this point.
(not that I share his bleak view of VR)
robthom on 12/12/2018 at 10:26
Half life isn't really the most original thing in the world,.
face huggers,
the marines from that stupid alienS movie,
the ole rebel against oppression fantasy in part 2...
It was just all done really well as a game.
The engine plays well, the art design is good.
But to be honest, I would prefer if VG's went ahead and avoided pretensions of hollywood dramatics.
Its almost always hamhanded braindead tropes and stereotypes that make up every straight to dvd steven segal movie.
Just go ahead and leave that out of it.
Just give me some weapons and a justifiable framework to use them and get out of the way.
heywood on 12/12/2018 at 20:50
I think the influence of Half-Life is somewhat overstated in retrospect. Half-Life was released right in the middle of the FPS "golden era". A lot of great first person games were developed simultaneously with it and released around the same time.
icemann on 16/12/2018 at 12:41
Excellent documentary.
Stingm on 16/12/2018 at 20:33
I agree excellent!