fortuni on 20/11/2021 at 22:42
Your archer was dealing with one of the zombies that came from the mortuary side of the map, beyond the unpickable gate, there's a couple of zombies on that side of the map from the beginning of the mission, I've seen them on both play throughs, the spawning zombies that appear after you have been to the clocktower all come from inaccessible rooms around the clocktower square, and they're the ones that come in waves.
fortuni on 20/11/2021 at 23:48
Played on ND 1.27c and there's no problem with that install, so the problem lies with ND 1.27 d (ND 1.27e is basically ND 1.27d with an updated FMDML package).
So make you supreme ghost lets play using ND_1.27c and you'll be OK.
klatremus on 21/11/2021 at 00:34
Thanks fortuni! Will do. :)
Question: I have a savegame from after mission 1 using 1.27d. Can I use that and play mission 2 using 1.27c? Or do I have to restart mission 1?
klatremus on 21/11/2021 at 06:17
Just tried with 1.27c and it still doesn't work. I got a bit further, almost until 9:35 and I could save/reload without CTDs. But (
https://klatremus.org/uploads/game0007.sav) this savegame is the last one I could do safely. If you play from that point, I get to around 9:38 and it crashes. Whatever problem exists, is still present in this version of ND.
fortuni on 21/11/2021 at 06:23
What. That's seriously annoying, I tested 1.27c both killing all the zombies and by waiting in the shadows, never had one CTD, don't suppose you fancy checking out an even earlier T2Fix do you?
I probably do have an earlier T2Fix, but if it doesn't crash playing on that it wouldn't really tell you anything more and wouldn't be a guarantee things are now good.
fortuni on 21/11/2021 at 18:57
Klatremus, can you clear your PM box please!
As suggested I replayed on ND1.27e without the dml and still crashes so doesn't look like the dml is the cause.
klatremus on 21/11/2021 at 19:41
Cleared it. I will try on v1.19 later today and give feedback. Could any settings in the .cfg or .ini files by individual users have an impact? I only thought those modified graphical settings and mods.
klatremus on 21/11/2021 at 22:18
Tried it with version 1.19 and exactly the same problem. Got to around 9:38 and it crashed. This is becoming more and more obvious is a ND issue with the mission as a whole, not any version of TFix, dml, hardware or otherwise. If you said Glypher would look into it, this should further solidify the case.
The reason it hasn't been reported before could be that it only occurs if you trigger the optional objective of staying until 9:45. I haven't tried without doing that, because I want all the loot and then you have to trigger it once you enter the easter egg room. And even if it's not tied to that objective, other players might have played it through faster or on lower difficulty where you have more time available. Perhaps not many people have played it after 2012 at all.
fortuni on 21/11/2021 at 23:02
I like problems like this, finding unexplainable problems and eventually their causes can be a challenge and often needs multiple players finding clues from different angles, just like when we discovered the AICurrentPatrol link issue.
I bug tested this mission about 2 years ago and yes I did trigger the 9.45 objective and no I didn't experience any CTD then otherwise I would have reported it to Unna, nor did I get a CTD when playing via ND 1.27c today, so it looks like something specific maybe causing the CTD rather something generic such as a scripting issue. It could still be something simple such as a rogue AI who causes the CTD when killed, either by the player or by another AI.
A small thought. It maybe possible the cause of the CTD is due to the number of AIs that are spawned into a small location, it wouldn't be the first time a CTD has occurred because the Thief engine can't handle so many AI's in one place all at the same time, but there aren't that many AI's in the clock tower square in this mission so I think that probability is a bit of a long shot.
Let's see what Glypher comes up with.
klatremus on 21/11/2021 at 23:20
If that has been a problem in the past, I wouldn't rule that out as a possibility. After all, I ghost and don't kill any of the undead, and every time the crashes occur it is at the time of a scripted release of enemies. It only occurs after 9:30 remember, which is the time when the undead waves start.