catbarf on 7/6/2011 at 03:08
(
http://www.youtube.com/watch?v=EXvChHXUQjg) Why. Bungie's gone, so it's not even the same development team behind it, yet Microsoft's still going to try to milk the cash cow just a little bit further with a sixth Halo game. Now I almost
want Bungie's next project to be a Marathon remake so that they can do a 'Halo 4' better than Microsoft.
Edit: And apparently they're (
http://www.youtube.com/watch?v=U95yDEhEUl8&feature=relmfu) doing a remake of the first Halo as well. Not sure I like the aesthetic changes, but that might be because the first Halo was the only game in the series I really liked.
EvaUnit02 on 7/6/2011 at 03:20
Marathon remake? You'd think that Bungie would be over making manshoots where you play as men in green power armour, fighting aliens. They've spent ~15 years of existence producing such games.
I'd like to see a successor to Oni.
lost_soul on 7/6/2011 at 03:44
Haven't played a Halo since Halo 2 and don't plan to. Halo 2 was alright, but the lack of bots was inexcusable. The PC version was a trainwreck. At least Halo 1 was a (relatively) decent PC game, as long as you had a super-computer to play it on. The shader code was so poorly optimized that you would lag on even a Geforce 4, and the netcode was a joke unless you could ping at 70. That said, it was fun online at times.
T-Smith on 7/6/2011 at 04:19
From what I understand, Halo 4 is going to be the start of a new trilogy starring Master Chief.
So by the time this is over with we'll be up to 10 Halo games, if not more.
catbarf on 7/6/2011 at 04:25
Quote Posted by EvaUnit02
Marathon remake? You'd think that Bungie would be over making manshoots where you play as men in green power armour, fighting aliens. They've spent ~15 years of existence producing such games.
Precisely my point. It would be their way of doing another Halo better than whatever team Microsoft has. Still, It's time for something new from Bungie.
Quote Posted by EvaUnit02
I'd like to see a successor to Oni.
I'd love a modern remake/sequel to Pathways Into Darkness, but puzzle/adventure/shooter games aren't exactly accessible to a general audience.
june gloom on 7/6/2011 at 05:16
I'd like to see Bungie and their IPs past and present disappear from reality entirely.
lost_soul on 7/6/2011 at 05:32
I still remember when online in Halo 1, I dispatched an incoming enemy player and my teammate stole his gear that was rightfully mine... so I spanked him and took the supplies! Muhahahaha!
Good times!
I also have fond memories of spanking people on the other team with their own flag and games on Battle Creak were the greatest.
Aerothorn on 7/6/2011 at 05:43
Someday, under the mountain of titles that is the Halo IP, it's going to be difficult to remember/explain that the original was something special that had legit innovations (regardless of what most of TTLG seems to think).
Koki on 7/6/2011 at 05:51
That's interesting.
Don't really care about the rest
CCCToad on 7/6/2011 at 11:10
Quote Posted by Aerothorn
Someday, under the mountain of titles that is the Halo IP, it's going to be difficult to remember/explain that the original was something special that had legit innovations (regardless of what most of TTLG seems to think).
Oh, I'll admit that it had some legit innovations.
The problem was that some of those innovations (like regenerating health) had a net negative effect on the games industry as a whole. That particular "feature" has fagged up series from splinter cell, to the witcher, to Call of Duty, and now Deus Ex
One infamous commentator puts it very well:
Quote:
Before the health regeneration glut in shooters, health was a resource you had to manage carefully. It added a new element to the battlefield - if your health was low all you could do was try to sprint to some kind of restorative before you succumbed. And if there wasn't a source of health nearby, you just had to be extra careful. And weren't those the most exciting parts of a game like Half-Life, when you've scraped through an encounter with several organs missing and your arms hanging off so now every health point counts and your wit must be about you at all times?
I do not know how anyone could have thought that regenerating health would enrich that experience. When your health can regenerate, all you need to do is, as ever, hide behind a wall and wait for a bit.
What regenerating health also does is effectively reset the game between every fight. Nothing is carried over, it's just a sequence of unconnected and yet eerily similar gunfights. Without health restoratives, you're also limiting the means by which the player can be rewarded for exploring or finding secrets. All you can offer is more ammo, which they can pick up all the time from fallen enemies anyway.