Sulphur on 8/6/2011 at 06:46
Hell, quicksaves are practically user-made checkpoints anyway.
CCCToad on 8/6/2011 at 07:17
Quote Posted by Koki
A generous checkpoint system is just like health regen
Think about it maaaan
Its not. You can't win encounters by popping out until you're hurt, hiding, quicksaving, and then popping out again. When you quickload you have to re-do the whole fight.
The other issue I have with it is that is has affected the level design. While Half Life has strategically designed encounters throughout its run, Call of Duty descended into level design that involves just throwing hordes of bad guys a the player. Nowadays what amounts to "level design" is just the developer balancing the number of baddies that swarm against how well the player can regen health.
The end result is tedium. Dragon Age 2 was the penultimate example. Every fight became nothing more spamming AOE at dozens of respawning bad guys.
edit: just think about how Thief would have been affected by regenerating health. If your health was unlimited you would have no reason to fear individual guards. It would be much easier to just fight each enemy, hide while your health regenerates, and then go kill some more. Regenerating health is a lot of what happened to Splinter Cell. When health becomes an infinite resource there's no tension from being discovered. It just became "oh, great. Now I have to kill this guy. Its just as well, probably faster to kill than sneak past him."
Koki on 8/6/2011 at 08:02
Quote Posted by CCCToad
Its not. You can't win encounters by popping out until you're hurt, hiding, quicksaving, and then popping out again. When you quickload you have to re-do the whole fight.
Checkpoints. Quicksaves. Know the difference, it might save your life.
I mean fuck, isn't this what most oldschool FPSes boil down to? Enter an area full of baddies. Kill baddies. Collect medkits and/or armor. Repeat.
Not as fundamentally different from regenerating health as you'd like it to be, really.
PigLick on 8/6/2011 at 08:08
lets all wallow in the glorious lake of menstruation that is the past!
Matthew on 8/6/2011 at 08:50
Quote Posted by lost_soul
At some point games are just getting too easy though. I remember what it was like in the 80s when games had no ability to save, and failing to reach a certain point with your three lives meant you had to go back and do a whole section (or the WHOLE GAME) over again!
As a terrible gamer let me just say: thank heaven for that.
ercles on 8/6/2011 at 12:16
Quote Posted by dethtoll
don't tell other people to think until you start doing it yourself
...
Quote Posted by dethtoll
I remember what it was like before you became a regular poster.
...
Quote Posted by dethtoll
I'd like to see Bungie and their IPs past and present disappear from reality entirely.
A round of applause for dethtoll everybody!
CCCToad on 8/6/2011 at 12:45
Quote Posted by Koki
Checkpoints. Quicksaves. Know the difference, it might save your life.
I mean fuck, isn't this what most oldschool FPSes boil down to? Enter an area full of baddies. Kill baddies. Collect medkits and/or armor. Repeat.
Not as fundamentally different from regenerating health as you'd like it to be, really.
Erm, yes you can collect more. But there's almost always a finite amount of medkits to be had, so it still discourages reckless play.
Eldron on 8/6/2011 at 14:43
Or encourages quicksaving.
Yakoob on 8/6/2011 at 15:07
Or encourages hey let me play the fucking game the way I want and enjoy and not in a way that will make Eldron/CCCToad/Koki/lost_soul/dethtoll/GenericCatchAll happy.
Boxsmith on 8/6/2011 at 15:08
God I hate save systems. Can't live with 'em can't live without 'em.
I'm a total perfectionist when I play games, so I tend to save and reload obsessively to make sure I accomplish my objectives as efficiently as possible. It fucks up the experience, but I can't help but abuse quicksave anyway. Checkpoints seem like the logical solution but replaying a huge section of the game over and over gets frustrating (plus, if I can save anywhere I'm more likely to experiment in the game).