ManBehindTheLight on 15/6/2011 at 23:48
one tip from the loading screen says that you can do additional quests for hammerites and/or pagans. the question is how you can start these mini-missions?
Goldmoon Dawn on 16/6/2011 at 00:29
That is talking about the lame bug/cornerstone crap. Kill bugs for the Hammers, and/or moss arrow the cornerstones for the Pagans, and your faction rating will increase...
jtr7 on 16/6/2011 at 01:25
Kill undead, too, for the Hammerites.
Plant the Pagan Sapling at Docks for the Pagans, or burn it in the furnace in the tavern at Docks for the Hammerites.
Fire no more than one of each elemental arrow through the two Elemental Cocoons per day (even one helps) to help the Pagans. There's one at Docks, one in the Auldale Plaza Gardens.
Not only does doing these goofy favors for either party make them less hostile to you, it also makes it less challenging to get items from them (like Dyan's Amulet), and is tied directly to the subplot involving Alfred's body awaiting burial. The Pagans consider Alfred a friend and do not want the Hammerites to bury him in their cemetery. The Hammerites consider Alfred a friend and want to bury him honorably. Neither faction knows that Alfred was a supporter of the other. If you help the Pagans, they send a Shaman to Old Quarter with a Necromancer's Wand--which you can steal to help the Hammerites by stopping the Shaman--to raise zombies in the cemetery and plague the Hammerites, using the planty magic of the Sapling and mossed Cornerstones and Elemental Cocoon as power sources. If you help the Hammerites only, the Pagans have less magic to raise undead. If you help both sides, the Pagans continue their plot, just unsuccessfully.
Instead of putting all their resources into warring with each other, which is supposed to be a major plot-point, they put huge resources into fighting over Alfred's burial, and the Hammerites don't even know this Pagan attack has anything to do with Alfred, and never know how extensive and involved it is. :rolleyes:
ManBehindTheLight on 16/6/2011 at 09:02
thx
"Fire no more than one of each elemental arrow through the two Elemental Cocoons per day (even one helps) to help the Pagans."
is it necessary to fire elemental arrows into cocoons per each day when my pagan faction status is max friendly? im asking becuse after getting max positive status for pagans i dont see any difference when i fire some arrows into cocoon.
does it makes any difference in alfred's burial battle? i mean if my faction status is max positive do i dont need to do anything else to change balance at alfred's burial battle? same thing refers hammerites - if my hammerite faction status is max positive after killing some undeads then i dont need to kill mites to give hammerites more chances at alfred's burial battle? or all these actions mus be done to affects alfred's burial battle?
imo: all these three variants you wrote about:
"the Pagans, they send a Shaman to Old Quarter with a Necromancer's Wand--which you can steal to help the Hammerites by stopping the Shaman--to raise zombies in the cemetery and plague the Hammerites, using the planty magic of the Sapling and mossed Cornerstones and Elemental Cocoon as power sources. If you help the Hammerites only, the Pagans have less magic to raise undead. If you help both sides, the Pagans continue their plot, just unsuccessfully."
...depends only from faction status balance, so if pagans like you and hammers not - pagans send shaman and have more chances to win; if hammers like you and pagans not - pagans have less magic in battle; if both sides like you - pagans continue their plot usuccessfully. and no matter how many undeads and mites you killed and how many corners and cocoons you fired into or what you did with little tree from docks. but maybe im wrong.
jtr7 on 16/6/2011 at 12:19
Once your alliance status with a Faction has reached its maximum, you don't need to do anything to keep it there, but then if you do something to lower your status, then you can choose to bump it back to full with a favor or two as needed.
ManBehindTheLight on 16/6/2011 at 15:30
thats what i know too. but i mean that what will happen at alfred's burial depends only from faction status balance. for example: if faction status for both sides has reached its max level then doesnt matter you did more for pagans or more for hammers, result will be same. another example is: if you got max friendly status for pagans by firing elemental arrows into cocoons and didnt fired any moss arrow in corner stones, and you did whole thing for hammers (killing mites, killing undeads and burned little tree) and got their faction status max friendly but later you killed some hammers and they turned hostile to you, result at the alfred's burial battle = pagans have more magic. my thesis means: that what will happen at alfred's burial battle doesnt depends from how many actions you did for hammers or pagans but what is your faction status balance at the time of battle. but im not sure.
ps: its hard to explain things in language you didnt know well :)
jtr7 on 16/6/2011 at 16:07
Correct. Faction status isn't everything, since you could get maximum status with the Pagans and still destroy the Sapling and steal the Necromancer's Wand or kill/knockout the Shaman, which should make the Cemetery zombies minimal, regardless of faction alliance status built up with cornerstones and cocoons.
Your English is fine, we just have different sources for our levels of understanding about the game, since I've had to spend more time in the game files and editor than playing it. In fact, I'll need to use the editor to see what's connected with the Sapling and Wand and Shaman himself, since the story wouldn't make sense if they really didn't matter to events in the Cemetery.
Azaran on 16/6/2011 at 22:52
In the Clocktower mission, killing or knocking out Hammers won't affect your standing with them. Neither will attacking the Pagans in the Citadel.
jtr7 on 16/6/2011 at 22:55
Noted! Thanks!
Plot-holes, yes.
ManBehindTheLight on 17/6/2011 at 15:06
azaran youre talking about pagans in sunken citadel?
edit: btw - what does that little tree-shaped fountain in pagan's place at docks?