Hammers vs. Pagans - by Kovitlac
Lhet on 10/4/2006 at 16:29
Hammerites are great, and they wear cool armor.
Clyp on 10/4/2006 at 23:11
Quote Posted by Jarvis
For those of you who make fun of the way the pagans speak, go back to Thief 1 and watch the cutscene where the trickster betrays you. Listen to him speak, and make fun of *that*.
Actually, the ape-like-mofos in T2 talk just a hilarious. Onli Viktoria and Triksie manage to sound cool with
that kind of speaking.
Moggort on 20/4/2006 at 20:10
i think the only way to solve this is to say... Both. They both have advantages and disadvantages so to speak. for example:
Pagans can't say be, we ect.
Hammers are too religious
Pagans have annoying monsters
hammers have an unneeded zombie meeting place (catacombs)
pagans have cool tatoos
hammers have big hammers and could 'reshape' anyone or anything
pagans have good magic
hammers... well you wouldn't really want to tell one of them that pagans are better(even if they do speak old english it adds to their effect)
The trickster is a complete and utter nutter
karras is a complete an utter nutter(if there were no hammers there would be no mechanists.):devil: :ebil: they're both as good and as bad as each other plus without them both where would garrett get most of his loot because most levels are based on one ore the other(or the keepers):thumb:
tiger@sound.net on 20/4/2006 at 23:43
Quote Posted by Random_Taffer
Actually, I'm always allied with both of them. So when the wars are going on in the streets later, both factions ignore me. And I can enter either territory on friendly terms...Some people seem to think that you can only pick one to side with, but I found out you can actually be 100% with both. :p
If I had to pick one I'd pick Pagan's because I fear them more. Although the trickster's a back-stabbing bastard.... Meh...He's dead anyway...
Thanks, Random_Taffer!
(I was going to simply bump-up the difficulty and dumbly play-on, you know.)
But now, I have a better reason to replay T3, after I slowly play all the FMs.
:thumb:
(Plus, maybe I will get some more RPG Feel with less folks being against me?)
ZeroFlight on 21/4/2006 at 01:11
Quote Posted by Moggort
pagans have good magic
Don't forget the hammerite priests have magic too. Among other things, they can give a boost which you can sometimes intercept.
Jarkko Ranta on 21/4/2006 at 07:52
That Constantine/Trickster -movie first shocked me up a bit. All the time I thought that Constantine was mere a henchman, so you can guess my surprise when the horns jumped out from his (or its) fore head. Best movie in the game, thou, specially the Viktoria's Hide In Plain Sight-trick and those chanty speeches. And I've always liked Viktoria in her dryad form with all those glowing eyes and all.
Moggort on 21/4/2006 at 09:35
Quote Posted by ZeroFlight
Don't forget the hammerite priests have magic too. Among other things, they can give a boost which you can sometimes intercept.
I agree but I don't think they use thier magic to the effect that the Pagans do. Lets face it the pagans attack with the actual magic is better but speeding up the warriors doesn't give that winning edge as the hammers blessing does.:) so again it is a balenced fight against the two of them.
ZeroFlight on 21/4/2006 at 11:25
Quote Posted by Moggort
I agree but I don't think they use thier magic to the effect that the Pagans do. Lets face it the pagans attack with the actual magic is better but speeding up the warriors doesn't give that winning edge as the hammers blessing does.:) so again it is a balenced fight against the two of them.
The hammers also had offensive magic. I think they were designed to be pretty equal on the battlefield but through texts and things like that, I attributed the pagans with far more magic that we never saw.
tiger@sound.net on 21/4/2006 at 20:53
Heck, if I can really get both the Hammerite and Pagans, as team-mates, then maybe they will reduce that City Watch "nuisance" for me, I hope?
(I just had a taste of that kind of RPG reality within the Park of Nomad's Evicted T3-FM. And I kind of liked it, as a pleasant change of pace and for something much more like a real-world experience from other games, folks.) :thumb:
Random_Taffer on 21/4/2006 at 22:04
To get rid of the city watch, just keep annoying the thugs... I find that if you keep shoving them, making noise around them etc. etc. they will start looking for someone and ignore you. Alot of the time, they'll attack the city watch on sight when they patrol by...Pretty funny actually. From that point on until you start a new level that entire section will be in a street war. Thugs vs. Guards. This makes taffing much easier and alot more fun to watch. :p