Koki on 3/8/2011 at 06:35
If I wanted to play Doom I'd go play Half Life 2
Ha
Ha Ha
Ha Ha Ha
june gloom on 3/8/2011 at 06:53
here's your coat
PigLick on 3/8/2011 at 08:55
yeh bit chilly in here
Sulphur on 3/8/2011 at 09:19
It looks... a bit shit. Of course, I'm hoping that it won't be, but... eh. Whose idea was that neon HUD anyway?
EvaUnit02 on 3/8/2011 at 21:26
Quote Posted by Sulphur
Whose idea was that neon HUD anyway?
They're Polish. Last I heard there was still a semblance of a techno-dance culture in ex-Soviet bloc nations. GLOWSTICKS GO!!!111
henke on 9/9/2011 at 18:26
Yeah, the menu-animations are lenghty, but nice. The game itself looks good as well. The enemies are dumb as bricks, highly predictable, come at you in big groups, and are very fun to fight. Anyone wanting another Doom, Serious Sam or Painkiller, look no further. This is the game you'll want to play. It's just fun right away from the start. Practically ZERO learning-curve, because everything in this game you've seen and done before. That's not a criticism because although we have seen all of this before, from the attack-patterns of the baddies, to the Doom 3-inspired computer-interfaces, this game does all that stuff very well. I can't say much about this game really because you all probablly have an image in your head of what it's like and, yup, that is what it's like. Exactly like you imagine it to be.
One criticism I would bring up though is that you can't reactivate the force-fields after you've shut them off. There was one point where I deactivated one, walked on a bit, triggered a monster-closet, and then rushed back and tried to reactivate the field so I could pick the baddies off from the comfort of the other side, but it didn't work. Dammit. Maybe you get the ability to reactivate forcefields as an upgrade later on or something. That should be in there. The environment is usable against your foes in a number of other ways, all of which are variations on the classic exploding barrel.
I might well pick it up on a sale at some point later on.
Angel Dust on 9/9/2011 at 23:54
Yeah, it looks great and the shooting is a lot of fun but the level design, at least in the demo, is a little disappointing. For a game proclaiming it's 'old-school' feel, it is very linear and seemingly for no reason since there is very little in the way of scripting and 'cinematic' moments.
Despite that I've still pre-ordered it. I'm in the mood for some braindead FPS action and at $30 (1/3 the price of a full-price game over here) this was hard to pass up.
Shadowcat on 11/9/2011 at 03:11
You say "seemingly for no reason", but I'm pretty sure that creating linear-path levels is going to take significantly less time than creating big open levels. It may be as simple as that.
I've played the demo a couple of times to try out some different upgrade options. It's fun -- the sheer amount of activity makes it all seem a bit chaotic, in an enjoyable way -- but even on low settings my old video card isn't quite up to running it smoothly, so I think I'm going to postpone a purchase until I've upgraded that.