Having A Ball Oct. 24/04 - by Lightningline
fortuni on 20/8/2019 at 09:22
Hint: Check out the Kitchen
Solution: Go for a dive.
radogoal on 20/8/2019 at 09:37
i got a kitchen key but i still have not found the kitchen
fortuni on 20/8/2019 at 10:36
It's in the basement, go down the stairs to the right where you entered the building.
radogoal on 20/8/2019 at 10:57
by the entree of teh building there are two doors one with a notice. should i go on the right without a notice ? Ihave been there but couldn't find a kitchen :confused::confused:
fortuni on 20/8/2019 at 11:10
The door opposite the door with the notice. The right door as you enter the building.
griswold on 22/8/2019 at 12:44
Need some help,i've flipped the switch in the catacombs,but the gate to the main hall doesn't open? it's making the opening noise though....is it a bug?i hope not..
Marmbo on 22/9/2021 at 03:28
This level certainly makes you hunt for that loot and switches! Liked the use of the doors, the red rooms and those showing up later on to the party. Fun to explore but had to come here to get over the 2k mark of loot (I was 5 coins short on my own)
Time Taken: 1hr 54 minutes
Loot: 2075/2310
Secret(s): 01/01
fortuni on 22/3/2023 at 19:16
dml courtesy Glypher
Fixes:
- goal 0 is now irreversible
- correct pickpocket count (now fixed on game start)
- quest items (non-drop, game names)
- doors (blockfrobs, open positions, scaling)
- street lamp (corona)
- AIs (teleports)
- minor fixes
dml for those who have T2FixFMDML package install
Code:
DML1
//T2 FM: Having a Ball by Kevan Swain (madwolf) & Callum / Fixes: miss20.mis.dml
//pickpockets
-Link 80 521 "ControlDevice"
-ObjProp 521 "Scripts"
+ObjProp 196 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+Link 196 521 "ControlDevice"
{
}
+ObjProp 196 "Scripts"
{
"Script 0" TrapRelay
}
//doors
ObjProp 83 "Scale"
{
"" 1.143, 1.143, 1.143
}
ObjProp 159 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 159 "Position"
{
"Heading" c000
}
-ObjProp 159 "PhysType"
+ObjProp 159 "PhysType"
{
"Type" OBB
}
-ObjProp 160 "KeySrc"
ObjProp 173 "TransDoor"
{
"Open Position" -10.00
}
ObjProp 174 "RotDoor"
{
"Status" Open
}
+ObjProp 174 "FrobInfo"
{
}
ObjProp 232 "TransDoor"
{
"Open Position" 5.00
}
+ObjProp 320 "FrobInfo"
{
}
+ObjProp 441 "BlockFrob"
{
"" true
}
+ObjProp 483 "BlockFrob"
{
"" true
}
//items
+ObjProp 123 "GameName"
{
"" Name_Staff: "Staff"
}
+ObjProp 208 "FrobInfo"
{
"World Action" Move
}
+ObjProp 208 "NoDrop"
{
"" true
}
+ObjProp 208 "GameName"
{
"" Name_Ball: "Ball"
}
ObjProp 234 "GameName"
{
"" Name_OP "Old Peculiar"
}
+ObjProp 235 "CombineType"
{
"" HealingPotion2
}
//lights
-ObjProp 132 "PhysType"
ObjProp 552 "Corona"
{
"texture" corona
}
//scroll / goal
-Link 162 496 "ControlDevice"
+Link 162 282 "ControlDevice"
{
}
+Link 282 496 "ControlDevice"
{
}
+ObjProp 282 "Scripts"
{
"Script 0" TrapRelay
}
//keys
-ObjProp 171 "PhysType"
ObjProp 171 "Position"
{
"Location" 101.6, 209.15, 137.05
"Bank" 4000
}
+ObjProp 171 "StackCount"
{
}
+ObjProp 240 "StackCount"
{
}
+ObjProp 274 "StackCount"
{
}
+ObjProp 378 "StackCount"
{
}
-ObjProp 378 "KeyDst"
ObjProp 378 "GameName"
{
"" Name_ARKey: "Anteroom Key"
}
//switches
ObjProp 443 "Position"
{
"Location" 85.75, 250.1, 113.725
}
-ObjProp 443 "PhysType"
+ObjProp 443 "PhysType"
{
"Type" OBB
}
-Link 484 483 "ControlDevice"
+Link 484 445 "FrobProxy"
{
"FrobProxyMask" AllowDirect
}
-Link 489 441 "ControlDevice"
+Link 489 446 "FrobProxy"
{
"FrobProxyMask" AllowDirect
}
//AIs
+ObjProp 514 "TrapFlags"
{
"" Once
}
+ObjProp 515 "TrapFlags"
{
"" Once
}
+ObjProp 516 "TrapFlags"
{
"" Once
}
+ObjProp 517 "TrapFlags"
{
"" Once
}
+ObjProp 527 "TrapFlags"
{
"" Once
}
dml for those who do not have the T2FMDML package installed (DEDX fix)
Code:
DML1
//T2 FM: Having a Ball by Kevan Swain (madwolf) & Callum / Fixes: muhahaha.gam.dml
-ObjProp "Projectile" "DeathStage"
-ObjProp "M-SilenceEffectX" "Fungus"
-StimSource "Flame" "FireStim"
Receptron "Creature" "AlertStimX" 0020010A
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Receptron "Creature" "ProjStimX" 00200148
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}
Receptron "Human" "AlertStimX" 002000F7
{
Effect "add_prop"
{
"Prop Name" AI_AlertCap
}
}