Niborius on 5/5/2015 at 06:07
Hey everyone,
I had this idea but I'm not sure how to pull it off, and if it is even possible.
The perfect result would be like this:
The player rings the Doorbell and hides > A guard will walk to the door (he should walk normally, not yet suspecting a thing) > The guard opens the door only to see there's nothing there and begins its alert behaviour.
If it's not possible to change a guards alertness by script, the last part can also be changed by the guard saying "Hello?! Hmm nothing there. Back to work now" closing the door behind him.
Any thoughts?
Le MAlin 76 on 5/5/2015 at 12:14
Quote Posted by Niborius
Hey everyone,
I had this idea but I'm not sure how to pull it off, and if it is even possible.
The perfect result would be like this:
The player rings the Doorbell and hides > A guard will walk to the door (he should walk normally, not yet suspecting a thing) > The guard opens the door only to see there's nothing there and begins its alert behaviour.
If it's not possible to change a guards alertness by script, the last part can also be changed by the guard saying "Hello?! Hmm nothing there. Back to work now" closing the door behind him.
Any thoughts?
Try conversations trip for produce sound, the guard go outside and then add metaproperty for the guard research mod ?