JF_Aidan_Pryde on 4/4/2001 at 14:48
Without question, they are both A grade games.
But overall, in my experience, Shock2 has being much more addictive and absorbing.
As we all say, it’s the little things that make a fine game and I have to say the sound, buttons and textures in Shock2 really gave it the edge.
Lets go specific:
-The buttons.
Elevator and door buttons in Deus Ex is a bland this yellow square.
Shock2: A very cool looking green/red switch thing. The sound for the button is Sooo sweet anyone who’s played it knows what I’m on about.
The Textures
Overall, the textures in DX are too dark. There are lots of banding on the dark textures when gamma is jacked up to compensate. The world created also seems very rough abeit detailed in forms.
SS2 Textures really elevated that game. The 2D icons and logs were just ultra cool. The textures on the walls and maps really fitted into the setting.
The sound.
Deus Ex had excellent sound. Shock2 had superb sound. Nuff said.
Music wise, Shock2 did much better. The ambience was just superb and hardly ever was the music inappropriate. In DX however, in some of the most serious moments (missile launch, showdown with Simon and Page) cheesy music usually floats in the background- immersion factor broken.
The Ending
3 endings was nice but in Essence, it’s pretty much still 1 ending. Nothing really changes.
I find the final showdown with the many and SHODAN was much more satisfying.
In conclusion,
2 great games, too bad we have no definite yes on shock3.
Aidan Pryde
Shades on 4/4/2001 at 23:26
Dont like burstin bubbles here, but aesthetically, Shock 2's ending sucked. And thats puttin it lightly.
Shodan blabbers something about the monkeyfaced player joining it or whatnot, player retorts with a sickeningly moronic 'Naah', and shoots the goddamn screen.
The ending to Heavy Metal 2000 was better than that. Ugh.
Agent Monkeysee on 5/4/2001 at 06:02
Yeah same here. Ah well, I already bought it.
*Monkeysee throws some feces at Shades*
Shades on 5/4/2001 at 13:04
Better fix that up then.
O.T.2000 on 5/4/2001 at 19:58
You're joking about the buttons, right? Who cares about buttons? but anyways, i thought SS2 was an incredible game,(I played it just about everyday for a month) but i also thought the ending was a little too brief and not really appropriate. DX's ending's offer the player a personal choice and it makes them that much more enjoyable to complete. well anyways, i think everyone can agree that both are awesome games, both incredibly detailed in their own rights, and must haves for the
serious PC gamer
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Eberon on 8/4/2001 at 03:14
Actually, I agree with everything that JFAP said, with exceptions to music. The sound in SS2 was definitely better. Lots of computer boops and beeps. And the buttons ARE a serious point. When the level is interesting, the game seems much more fun.
I don't know about the Music. I actually think I preferred Deus Ex's soundtrack just a little more, but that's because it wasn't all techno.
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http://deusex-machina.com) http://deusex-machina.com now..and often.
frozenman on 8/4/2001 at 23:41
*A COUPLE SS2 SPOILERS*
I think SS2 had more emotion in it's gameplay. I was literally sad when i learned that Delacroix was dead in the last level of SS2. Not to mention all the other characters whom which i heard their death. That's another thing -- SS2 was more emotionally addicting and it used some audio clips as it's storytelling device.
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"Take death for example. A great deal of our effort goes into avoiding it -- we make extrodinary efforts to delay it and often consider it's intrusion a tragic event. Yet we find it hard to live without it. Death gives meaning to our lives. It gives importance and value to time. Time would become meaningless if there were too much of it. If death were indefinetly put off, the human physche would end up like, well, the Gambler in the Twilight Zone episode."
JF_Aidan_Pryde on 10/4/2001 at 10:26
The buttons rule.
I am 100% serious.
=)