Cardia on 27/12/2016 at 20:39
Quote Posted by Unna Oertdottir
You did not do this, you just loaded your mission.
Thank you Unna, check the monolog above that i updated.
Unna Oertdottir on 27/12/2016 at 21:17
The monolog has many errors (coplanar and stuff like that), but this is not what I'm looking for
Since you ran out of obj-ids recently
(
http://www.ttlg.com/forums/showthread.php?t=147312)
maybe it's something similar. For testing, you could delete a big part of the map and test it.
You didn't answer my question: do you have a customized dark.cfg for the DromEd installation?
Did you hide the health bar by accident?
in dark.cfg
Cardia on 27/12/2016 at 22:25
Quote Posted by Unna Oertdottir
The monolog has many errors (coplanar and stuff like that), but this is not what I'm looking for
Since you ran out of obj-ids recently
(
http://www.ttlg.com/forums/showthread.php?t=147312)
maybe it's something similar. For testing, you could delete a big part of the map and test it.
You didn't answer my question: do you have a customized dark.cfg for the DromEd installation?
Did you hide the health bar by accident?
in dark.cfg
Yes i believe my dark.cfg is customized.
Hide the health bar? Unna its what i said before the health bar works well when i load previous saved projects or other missions.
But i will try to eliminate some parts to see if i can recover the health shields.
bassoferrol on 28/12/2016 at 04:48
Just out of curiosity, Cardia, do you have the habit of placing Thief inside Program Files folder?
Cardia on 28/12/2016 at 09:11
Quote Posted by bassoferrol
Just out of curiosity, Cardia, do you have the habit of placing Thief inside Program Files folder?
My thief 2 folder is usually found at the same directories when i install thief 2. under c drive, under programs files and there is the folder thief 2
Cardia on 28/12/2016 at 13:30
yep eliminating some areas and compress the textures to exclude the ones used one those areas allowed the health shield to show up again. I already suspected the problem was due to the fact that there was many textures present. Now the question is, is it better to have 4 explorable places without the health shields or have the health shields and not have those 4 areas to explore. What do you think?
Unna Oertdottir on 28/12/2016 at 13:53
This is not an issue with textures only, but with resources. Did you use an (old) custom gamesys that's full of old junk? You can delete stuff that you don't need (textures, sounds, objects, even metaproperties and the like).
Cardia on 28/12/2016 at 14:10
Quote Posted by Unna Oertdottir
This is not an issue with textures only, but with resources. Did you use an (old) custom gamesys that's full of old junk? You can delete stuff that you don't need (textures, sounds, objects, even metaproperties and the like).
i haven't placed yet the sounds, when you compress the textures that excludes already the unused ones, right? i´ve been using always the same gamesys. metaproperties can be also extra stuff?
Its hard for me to decide, on one hand i like the screen without UI elements, on the other hand that map i made offers some dangerous features for the players, like high falls that can happen by accident, being attacked by an ai creature, and its on those situations that the player wants be aware of its current health bar.
You you say?
i could repeat some textures, but that would be a little bit repetitive. i don't know.
Unna Oertdottir on 28/12/2016 at 14:44
Quote Posted by Cardia
i haven't placed yet the sounds
Very good. :)
Well, clear out your mission/gamesys. Get rid of stuff that you don't need.
The players want the UI elements. But they don't need your music or 1000 types of textures.
The vanishing UI elements is just what you see. But there's a lot more that you can't see. Enable the monolog window and go in game mode. Watch the monolog while you're walking around. You'll see that it's full of warnings about stuff that can't be loaded/displayed.
Cardia on 28/12/2016 at 15:23
Thank Unna, i will add conversation sounds and three musics in one mixed track. I don't see how sounds and metaprops can affect the quantity of textures