Renault on 22/8/2012 at 20:58
This is pretty much an extension of what others have said, but I would focus not necessarily on just LGS's games, but the influence they've had on gaming as a whole over the past two decades up through current day. There's of course the origins of stealth gaming (which led to games like Splinter Cell, Hitman, Assassin's Creed) but also huge AAA games first person games created by ex-LGSers such as Oblivion/Skyrim, the Bioshocks, and Dishonored among others. Plus a horde of games inspired by some of LGS's early games like Ultima Underworld and System Shock.
If you want info on where everyone who ever worked at LGS is now and what it is they are doing, you might want to contact jtr7, he's keeps track of that stuff fairly closely.
Edit: Another chapter in the book might deal with the popularity of editing for LGS games, and how that community has elevated several fans into positions in the gaming industry.
ThePhotoshop on 23/8/2012 at 01:45
The spreading of LGS into the wider gaming world is definitely something I'll be covering.
The editing side is a fantastic point too; I hadn't thought of that.
Also worth covering Randy Smith and how he's attempting to bring a similar ideology to the mobile/touch world.
ThePhotoshop on 23/8/2012 at 04:18
I'm also completely stuck on what to call it.
Through the Looking Glass would be great.
But there's this forum. Also some Lewis Carroll guy called dibs.
june gloom on 23/8/2012 at 04:24
Shards of the Looking Glass maybe?
ThePhotoshop on 23/8/2012 at 04:27
That is kind of sexy.
demagogue on 23/8/2012 at 04:40
Since it's a defunct but (arguably) influential studio, maybe have the word "legacy" in there. "The Legacy of Looking Glass". Or if you want to have a clever double-meaning, something like "Reflections on the Looking Glass".
Stitch on 23/8/2012 at 15:28
Don't put "Looking Glass" into the title unless the book is about them and only them.
Or, better yet, write the book first and then figure out what to call it!