Help needed. Lets Play Video Recording Issue - by SlyFoxx
Nens on 6/6/2014 at 17:29
I'm using fraps to capture the video. You get huge files from that, but the video looks just as the game, that's one great thing about fraps.
Virtual dub then to join/cut raw avi file we get from fraps, and then x264 via megui or bat file for encoding that. Subtitles with subtitle workshop, and ordinary text file from notepad for chapters. I extract audio from raw avi file with Panzera, and then transcode it to aac. Mkvmerge to mux it all.
But the quality gets worsened when uploading to Youtube. Guess they re-encode the video yet again.
Fafhrd on 7/6/2014 at 01:53
I'm gonna say what I say in a lot of places when talking about how to record Let's Plays/general screen recording:
(
https://obsproject.com/) Use OBS. It's free, it works great (though for Thief I seem to have to turn on force windowed in cam_ext for capture to work), you can set it to livestream or save locally and you can set whatever bitrate you want.
And then, for editing (if you need it), and this is going to sound crazy but stick with me: (
http://www.blender.org/) Blender. You can use its video editor to do all your cutting and cross fades and wipes, drop in images for personal branding or to highlight things on screen or what have you, you can record your commentary as a separate file than the video and drop it on top and adjust the volumes independently, etc. And then you can use the Compositor to tweak your colour balance and brightness and stuff. It's not as powerful as After Effects or Premiere (though I've seen a lecture from a guy who used to work at Rhythm & Hues who worked Blender into his workflow there), but it's more than enough for putting together a Let's Play.
Neb on 7/6/2014 at 02:05
I use Blender for video editing. I've researched a tonne of free video editors and found that none of them do what I want easily, the way that I want it.
Because the default Blender output formats are terrible (without compiling it myself and I'm too lazy right now) I just export all of the frames to images and then use FFmpeg at the other end to stitch it all together.
Dale_ on 7/6/2014 at 08:36
OBS has been by far the best software I've used to capture video. Free, very quick and easy to use, super high quality and low size (about 40 mins per 1GB). As for editing, I use CyberLink PowerDirector 12 and it's been working really well too but I'm sure even some free editing software can do the job.
Muzman on 7/6/2014 at 14:27
Quote Posted by Neb
Because the default Blender output formats are terrible (without compiling it myself and I'm too lazy right now) I just export all of the frames to images and then use FFmpeg at the other end to stitch it all together.
Odd. It's got h264 and Xvid supported in the current version. It may not come with them though. I'm not sure. Perfectly serviceable codecs though.
Fafhrd on 7/6/2014 at 20:16
I've never had any issues with the h.264 output. As a rule of thumb I double the bitrate of the original file when exporting an edited video to retain image quality, but other than that I don't do anything. Looks fine and Youtube doesn't give me those weird 'This video may take longer to encode due to formatting issues blah blah read this link' messages, which I get when I just upload footage that was shot on my D3000 directly.
Muzman on 7/6/2014 at 20:50
Seems like agonised stumbling around in the dark, that page. Which happens a lot, to be fair.
I had to give it a try. It's not very intuitive I'll say that for it. Not sure I did much better. But I think I managed to get some predictable results.
It's problem is it just leaves every preset, codec and container choice available even when some are irrelevant or mutually exclusive. The relationship chart from all those different options would look like spaghetti.
Much depends on what one wants to do to with the resulting file, of course. Uploading to youtube is a matter of outputting the highest quality file you can stand to upload.
I wouldn't do what that guy did and pick MPEG for anything. Nor Windows Movie Maker.
Avoiding the horrid nested confusion and sticking with xvid->xvid or h264->h264 down the chain in blender seemed to work though. You gotta crank up that desired bitrate and maximium and minumum bitrate a bit (in xvid I force like 15000 desired and max) and drop the GOP count to 2 or 1 (it's not entirely clear what implementation they're using here. Post MP2 codecs are flexible on this so it shouldn't matter too much, but I'd like to know what zero means. Anyway...)
Compressing from giant UT or Lagarith files, I get the results I expect to from other programs, so it seems ok.
They might still be too large for some, so if you just incrementally down the max bitrate and increase the GOP size you should hit something you like.
Fafhrd on 8/6/2014 at 22:11
[QUOTE=Muzman;2253207
I wouldn't do what that guy did and pick MPEG for anything. Nor Windows Movie Maker.Yeah. So many of his complaints seemed to be 'this output setting doesn't work with WMM.' And all I could think was 'Who the hell uses Windows Movie Maker for anything?'