help please with Horns of Canzo pt. 1: A Long Way Up - by shadowrevan
shadows on 5/8/2005 at 22:04
Ibsen's Ghost
[spoiler]IIRC, you walk around the edges of the quicksand pool, but quickly as you can still get sucked in[/spoiler]
Ibsen's Ghost on 6/8/2005 at 11:59
That's not doing any good at all, I'm afraid. In fact, the results are a whole hell of a lot worse.
I've tried angling my approach to a 45 degree angle, which normally speeds Garrett up, and then jumping all the way. One time I managed to get right to the lip of the opening by drinking a speed potion and then perfectly timing my jump into the quicksand before jump-charging all the way at an angle. This is my absolute best effort and I don't think I can do any better, but every time that do get close, something seems to stop me getting up. I keep trying to right myself so that I'm facing the opening and should be able to mantle up but he simply will NOT get up there, whether by normally skilled handiwork or by pounding the keys in total bloody frustration....... :mad:
ffox on 6/8/2005 at 13:03
This is what we came up with for the (
http://www.thiefmissions.com/info.cgi?m=HornsOfCanzo_part1_ALongWayUp_deluxe) walkthrough:
On the far side of the bridge, you'll see a lake of quicksand. Drink the speed potion you found in the shed (or eat a magic mushroom) and run or kangaroo hop to the far side. Keep looking up to keep your head above the surface as much as possible and walk up the ramp on the far side into a tunnel with a river of lava down the middle and a steam jet shooting out. Turn left, walk along the side staying up away from the lava, go around the corner and out the far end. NB -
Walk up the ramp.
Ibsen's Ghost on 6/8/2005 at 18:04
Naturally, I've read through the walkthrough but I can't say that it helped, unfortunately. Walking just drives me further and further into the quicksand. I keep on trying again and again and it's still not getting me anywhere :tsktsk:
I've had this problem before with really superb FMs that are trying to push the difficulty levels. Jumping, for example, is agony in Thief. If I created an FM, I would never have any jumping puzzles in it because the capacity for jumping is just really poor and it's just a hard, dull slog which has nothing to do with skill or strategy, which is what Thief is renowned for.
If you ask me, if any beta-testers come to a point where you have to spend DAYS just getting ONE thing right, then they should nudge the Dromedder because this is just NOT fun :grr:
Consequently, this one goes down on my growing list of quality but seriously flawed missions.
shadows on 6/8/2005 at 19:12
Have you tried drinking the speed potion and going around the edge of the quicksand by hugging the wall?
Ibsen's Ghost on 7/8/2005 at 10:46
I normally take a splash when I do that. Maybe I'm not being careful enough but I try to hug the wall as much as I can whilst also going as fast as I can.
Edit - Okay, that didn't seem to work at all, but the amazing thing is that I tried jumping across in the way I described earlier and kept on going until I hit the slope and then hugged the wall around and I made it first time :rolleyes:
I think the lay-off may have done the trick. You know how you get so frustrated that it just won't happen and you have to try again another day?
Ibsen's Ghost on 7/8/2005 at 11:21
Noooooooooooooooooooooooooooooooooooooooooooooooooooo :nono:
Not the infamous 'jumping puzzle o' death' routine!!!!!!!! This mission is fast losing my patience.
ffox on 7/8/2005 at 18:20
I'm a geriatric SOF - if I can do it, anybody with normal reactions should be able to!
sterlino on 8/8/2005 at 08:46
hehe,
sorry Ibsen's Ghost, HOC1 was an experiment.
In HoC2 all those problems were cutted.
No more strange jumping situations.... ;)
If you liked HOC1 for HOC2 you will be crazy . :joke:
just a little patience........ i need more months to complete it... :erg:
Ibsen's Ghost on 9/8/2005 at 00:32
Great news, Sterlino. Nice to see you're still around :D