Sperry on 14/1/2020 at 09:31
Haha, thanks for the encouragement PinkDot. :thumb: I'll make the leap one day.
If justification is needed, I've been through quite enough changes in real life to feel justified in wanting something old and familiar, such as DromEd (and this includes the challenge of going beyond it's limits, as absurd as it may seem since New Dark).
To me, DromEd is kind of like an old security blanket, a teddy bear, old pyjamas, a dogs old chew toy, or even a doormat: its familiarity must be undisputed and absolute, and one can be fond of it despite its imperfections or shortcomings. Also, I find there can be intimate value to it because of how it secretly retains significance and value to me, while appearing old and useless to others. I enjoy working with familiar Old Dark.
Also, there's the practical dimensions which I've mentioned above (having DromEd on a ten year old computer, without any internet connection).
Finally, since it takes me so long to release FMs these days, I fear that getting into something new at this point will only further complicate and delay any project. If I'm to make a mission in New Dark, I'd ideally want it to utilise the improvements of what New Dark has to offer (not just avoid some limitations -- such as cell count or object max -- which can be surpassed anyway with some problem solving and a bit of compromise). I like the ideas of (
https://www.ttlg.com/forums/showthread.php?t=148845&page=2&p=2428692&viewfull=1#post2428692) "the discipline of building" and "optimized building style" ;). I know the rules and am properly disciplined with Old Dark, getting back up to date with new software would require a certain amount work with unfamiliar tools which to me today is undesirable. Too much hassle.
If that makes me a dinosaur, I'm fine with that! Either way, my missions will be playable on both Old Dark and New Dark, so no one is hurt in the process, right?
But I do appreciate the encouragement, Pink Dot, thanks :-)
PinkDot on 14/1/2020 at 23:39
Ooops! I didn't realize one could have such an intimate relationship with Dromed! I should just step away, respecting your choice, I guess... But I just hope one day New Sperry will become ready to bring the relationship with New Dark to a new level! ;)
But having said that, I'd like to add a couple of things:
Quote:
Finally, since it takes me so long to release FMs these days, I fear that getting into something new at this point will only further complicate and delay any project.
Well, if you simply switch to ND and don't utilize any new features, you'll be free of certain problems (whose solving takes time) and will appreciate much faster processing time (Portalization, Light maps baking etc...). So, this would save time and help you release quicker.
Quote:
Either way, my missions will be playable on both Old Dark and New Dark, so no one is hurt in the process, right?
Generally true, but there may be things, that may get broken on New Dark. However there are DML masters in the community, who can potentially create a patch for the players, should something gets broken on ND. You'll find it out at beta-testing stage.
Anyway, good luck with your creations, whatever the tool you go for! :)
Sperry on 19/1/2020 at 14:42
Haha yes I suppose my relationship to DromEd is, in a sense, a somewhat intimate relationship. I'll let you all know when the status of my relationship evolves... :laff:
Regarding Broadsword of Sheol I'd simply like to inform of progress being made.
The portable ladder problem is slowly advancing as well.
The custom keys and locks are being worked on.
A big thanks to Firemage, who is generously helping with his object building skills.
The particle effect question is advancing as well, but I'm still looking to improve the illusion of breaking a lump of coal, perhaps by projecting small debris and "flinders" (as well as the particle effects)... We'll see.
Also, after deleting a few specific objects, I no longer have the object max error occur, so I'll now hopefully be able to continue with object placements for a while (I have only 1881 object in the mission so far).
Yandros on 22/2/2020 at 15:44
[ATTACH=CONFIG]2564[/ATTACH]
Sperry on 23/2/2020 at 14:24
:joke:
That made my day Yandros.
Thanks Hit Deity, I could still use some help. I'll get back to you when I'm working on SFX again in the near future.