Soul Tear on 5/2/2014 at 18:05
Situation: Garrett enters the room and then all AIs run to any object in this room.
I also need to all AIs have maximum alertness. That is they should not return to a calm state (but it's not important thing).
Give me the setting please (or FM). :)
Xorak on 6/2/2014 at 01:47
Instead of doing AiWatchObj, what about setting it up through a conversation? This way the AI don't need to be looking at the object in question, and will always react the second the player enters the room, even if not observed (if that's indeed what you want).
I gave the roombrush of the room a TrigRoomPlayer script, control deviced to a marker. The marker has the typical conversation settings (TrapConverse script and AIConversation links to the AI) for each AI.
Then for the steps of the conversation:
1. Goto object
_______(name of object here)
Very Fast
_______(leave this slot empty)
2. Add/Remove Metaproperty
Add
M-DontGoHome (this makes the AI stay at the object)
_______(AI name in this slot)
3. Add/Remove Metaproperty
Add
M-AlertCapHigh (this makes the AI stay at high alert)
_______(AI name in this slot)
4. Add/Remove Metaproperty
Add
M-DoesPatrol (if you want, do this to make the AI sort of patrol around the object in question)
_______(AI name in this slot)
Soul Tear on 6/2/2014 at 21:09
Got it. Thank you :thumb: