kamyk on 21/1/2006 at 10:10
Generic defintion:Ghosting
Don't be seen, heard, or leave evidence of your passing (other than picking up items/loot).
Easiest to do by crouching, and moving as slowly as it is necessary to remain completely quiet. Forward motions in spurts (move, stop) work well for this. Making noise where no AI will be alerted does not matter.
To keep from being seen, it is best to mostly stick to the shadows, but if you watch AI long enough, you can generally time a move to slip past them when they are not likely to see you.
ejsmith on 21/1/2006 at 22:58
Quote Posted by Penny Charbonneau
Wow, thanks for all the help! I had attempted to kill pretty much everything and am now in St. Yora's with practically no ammo so I guess I will be replaying...
I hate to sound like a "newbie" but what exactly do you mean by ghosting. I'm guessing you mean just to sneak around without being noticed.
There's a trick to making like Van HellGarrett.
Hammers.
If you're running when you throw a hammer, it does extra special damage to your opponent. About the same damage 6 sideswings of a sword will do. With a couple of running throws, you can take out a apparition (hammer priest ghost). And, the most important tactic of all, you can drop a zombie.
You can't kill the zombie with a hammer (without a glitch), but if you hit a zombie un-aware with a hammer he will drop into "sleep" mode. If you time it just right, you can get a pile of zombies, and destroy all of them at the same time with a couple holy waters or a fire arrow. It's one helacious explosion, and the force of all the flying zombie parts will bump you around.
There are three hammers inside the cathedral proper, and you would be well equipped to find them all. There is one underneath the bell, on the right. There is one up in the attic. And there's one down in the basement near the "vault".
dlw6 on 23/1/2006 at 03:29
Running with scissors, dangerous to you. Running with hammers, dangerous to the other guy. That's an excellent tip, I did not know that.
Don
Norman Druart on 23/1/2006 at 22:11
Be prepared for it to feel artificial though. AI's react to the damage but don't go into alert mode as you gradually batter them to death.
sirgamenut on 26/1/2006 at 21:22
you can throw the sull at door as a gap between the double doors so they dont close on you after you get the eye and it make the mission easy xd
ejsmith on 26/1/2006 at 23:45
I haven't tried the skull-between-the-doors. Gold slaps them shut if you try to block it open with a prop, but I've not tried cramming stuff in there between the doors.
Interesting.
jtr7 on 27/1/2006 at 20:04
Hey, that reminds me. What happens to the skull when the doors close? Does the skull pass through the door? Is the skull bumped over? Is the skull chucked outside? Does it end up in the Blue Room?:confused: :cheeky:
Yametha on 2/2/2006 at 12:48
It gets pushed outside.
Jarkko Ranta on 16/2/2006 at 07:15
My tactic to start RTTC: after the main doors search the both side corridors and rooms for loot and (on the left from start) climp to upper floor where the lone zombie patrols. Through the door on the right, chop the planks and climb high enough to reach the Eye and the gigantic hammer-altar. Jump on the altar, grab the Eye and shoot some broadheads to undead to make them all come beneath you. Then is mine-rain time. (For some reason the zombies doen allways detonate the mines but just step around over it: broadhead or a firearrow does the trick) For the St. Yora's I just run like mad and use Garrett's-Amazing-Athlete-Evades(tm). No point using "heavy weaponry" here.
For the haunts: Backstab or (if desperate) Errol Flynn-like mano-a-mano and wish no-one else hears the noise (most forget that Garrett CAN block).
Lord Dalar on 17/5/2006 at 09:38
I played TdP and now I only have TG, so maybe I'm a little confused on what I remember, as the Skull tactic worked last time I played the game trough (maybe 3 years ago) yesterday I came back to the cathedral, and thinking again on making all the way between the various tunnels with zombies and haunts, well i preferred to try the old tactic again...
the doors look to have some bug, as the skull always gets through them as if it was Ethereal, so I tried piling on all the bones i've found around, but nothing, sometimes it worked, but as I made it to block the doors, the skull was rotating in the middle and all what could move in the game was stopped, as me, my arrows, my equipmente, I couldn't use anything, only way to turn things back was to select the door and reopen it (this worked) only that I was already to far away, so I had to restart.
Second time I tried with the crates in the upper level of the cathedral (just where the closed door is, the one you should find the key given by murus if I remember well) same thing happened this time, if the crates are rotating everything blocks.
Now as you mught imagine or it is a bug fixed in thief gold v 1.37 and I remember that I made it in the dark project without patch or there's something wrong, i'm not that cheater to open dromed and delete the doors, i played the game on expert mode until yet and it's only that I hate playing undead levels, i prefer just remember them, and this one in particular, thanks for the support guys