elkston on 22/2/2006 at 05:59
This is a good one, Spoonman. These are my favorite types of missions -- where you explore caves, mountain passes, abandoned towns, etc.
A great sense of adventure and a feeling of comraderie (sp?) with the Hammers too.
Those boys had my back and I was greatful for it!
Genie on 22/2/2006 at 18:55
Awesome mission! I loved it.
Aspirin on 23/2/2006 at 12:09
Great work, Spoonman. Great exteriors (caves, abyss, village...).
bassmanret on 23/2/2006 at 12:27
Just finished this one last night, and must say that IMO these are the BEST caves ever created for ANY FM, EVER! Most impressive and fun, and I didn't need any hints to finish, which is always a big plus too! Thanks Spoonman! :thumb:
suewan on 23/2/2006 at 12:44
Oh these missions to play, I can't wait...now, if only I could get the child to sit and watch telly for the afternoon...:ebil:
Random_Taffer on 23/2/2006 at 15:24
Very nice, indeed! I like the fact that it isn't overdone with a million ai, that does take away from atmosphere. (and this fm is full of it!) Very nice job, keep it up ye taffer. I'm gonna have to play Broken Hammers now... :thumb: :thumb: :thumb:
Jack Lee on 23/2/2006 at 18:04
I love the new screams the non-pagan haunts make when they die, very neat!
bobber on 24/2/2006 at 15:33
I must say I did enjoy this FM. I'm not sure what the purpose of the caves and giant waterfall was for besides a nice bit of exploration. Some decent cave-work too. Geesh, I meant to say Very nice in my title.................
DrK on 24/2/2006 at 16:23
Veery good fm, I enjoyed Broken hammers, and I loved to come back in that universe, trying to survive with the hammerites left :D Freakin' good idea.
And I agree, the caves are fantastic. I understood the way you built them, and I imagine the troubles and errors DromEd gave you... :ebil: Good job !
Now I'm waiting for a third part :cheeky:
RarRar on 24/2/2006 at 17:00
Beautiful! Gorgeous! I have never seen a better outdoor foresty setting in any FM. And outdoor foresty settings are my favorite. The terrain, the tree placement, the lighting... perfect! And the last area with the huge wide open canyony area, again, nobody has ever done it better. And that's a tough illusion to pull off in the Dark engine. You are a true Dromed master.