RarRar on 24/2/2006 at 18:20
Oh yeah. A couple of tips of my own (one can't help thinking about these sorts of things when playing any FM):
You can set lights to negative values. They don't look any different but they affect your light gem. If you want true shadows beneath the trees you can have them.
You can make your AI walk across bridges. While you're creating your level, put in a brush instead of the bridge. Make it about the same width, etc. When you are completely done with the level, you've built the pathfinding database for the last time, it's all optimized, ready to distribute, etc., remove the brush and replace it with your bridge. Re-optimize the level but DON'T build the pathfinding database again. Voila! Your AI will think they can walk across the bridge, and they can!
kegean on 24/2/2006 at 20:50
I must be missing something bad, cause I cant get up to the broken bridge.
I'm stuck on the floor with the bed and crates, so I go out the window but the balcony just circles around. :( How does I get up to the top level?
bobber on 24/2/2006 at 21:45
There is a ladder inside a room that takes you up to the top level.
kegean on 24/2/2006 at 23:11
:D
[SPOILER]Its in a dark corner in the room with crates[/SPOILER]
DK_abyss on 24/2/2006 at 23:21
Awesome mission, I played it twice, beautiful work, both the caves and the black haunt=like guys are real works of art :thumb: , great gameplay not too easy and not too hard, everything was just right in this one.
Shadowcrawler on 25/2/2006 at 01:51
after the beginning I go to the little villiage with the 3 haunts and have them chase me to the hammers, who dispose of them. I cannot pickup the key in the watch tower or the arrows. I also cannot pickup any arrows in the
"dining hall" looking building. I get wounded when I get too close. Am I missing certain scripts to run this fm properly?
there is a cave with a wooden door that does not frob and the two big wooden doors near the watch tower that don't frob, and have a pagan on the other side.
thanks
snowcap21 on 26/2/2006 at 21:58
Quirk, thank you for this very nice FM! The location in the end was really beautiful.
safriend, you should be able to pick up the key in the watch tower, but I'm not sure what causes your problem. Maybe reinstalling/restarting this FM helps?
Mosley on 27/2/2006 at 21:47
Clever and interesting fan mission. I think there's an alternative route to get back to the city ? [SPOILER]On the ground floor of the stronghold there's a wooden door which leads to a room with a frobbable ladder and from up there you get through another door to the other side of the pagan village where it's up to you to witness or not a fight between the hammerers and the pagans. I've also found two wine arrows in a chest in one of the houses but I don't know where to use them. Once you've arrived in that spot there's not going back through the door at the end of the tunnel. Does anybody know where to use the vine arrows ?[/SPOILER] Thanks for your help :)
Fist and sword
Mosley
Nightwalker on 2/3/2006 at 17:01
I just spent a very enjoyable couple of hours playing this mission! Very nicely done, especially the cave sections. Good work!
GaalKean on 13/3/2006 at 15:32
I like pagans and hate hammerites, but it's one of my favorite missions
:thumb:
R