Hex Madness: Custom Difficulty, etc. - by Saracoth
sergelac on 4/8/2004 at 00:25
Quote Posted by S_Hole
how about being more careful?
what's the point of getting good scores without trying?
if bodies are found in the city, i will not know it until the end of the next mission and i will have to do the mission from the beginning and lose a lot of time for no reason
Saracoth on 4/8/2004 at 10:18
I've already checked the other FFFF FFFF values under T3DifficultyInfo in the gamesys. Either the game doesn't even check for city difficulty info or looks someplace different than the others. At the moment, I don't see city difficulty changes happening through the gamesys.
I can offer this much hope, at least: if you change difficulty settings, you won't experience any change in the objectives/restrictions of a game in progress. That means these things are included in your saved game. It's possible that someone will find an easy way to change this by editing saved games.
Depending on how the game tracks this info while running, it may be possible to implement this via a ThiefBot-like program as well.
S_Hole on 4/8/2004 at 10:26
just ghost the city areas
i did
Nikeon on 29/8/2004 at 15:23
Hi there.
Does anyone still post on this thread at all? (I hope so)
I am hoping for some help on how to start using that program (someone provided a link around here for it, so I decided to download it for myself) I downloaded.
I do not really understand all this info placed around here properly, untill I know how to get started.
I opened the Program using the "T3Gamesys.t3u file" in the System Folder, and I can see the different Tabs with all the values e.t.c but I do not really understand it from that point onwards.
Well.... I thought I understood it at one point, when I just started chaging all the numbered values manually, and then saved the program, but when I went into my game, (T.D.S) everything was still the same, and nothing had changed. :(
I was hoping to change the number of Oil Flasks I had, from 3, to however many you can get up to, with this program, but I can't seem to work out how to get that.
Things just seem somewhat complicated to me, that's all.
Also somewhat complicated to me..... are Hex Editors.
can someone/anyone PLEASE.... try and help me out here?
My regards......
~Nikeon~
:cool:
P.S. - I made a backup of the file, just incase.
Saracoth on 10/9/2004 at 19:43
I haven't been to the forums at all in quite a while (college :) ), but you lucked out today!
I just hope you're still reading :)
Unfortunately, this isn't a saved game editor; it can't change your current inventory. Also, I think (though I can't remember) that you won't even see the effects of anything that it can change until moving to a new mission.
* Maximums are just that. How many you can have of a type of item.
* Starting gear is a little trickier, since you can't just have everything. You will recieve this equipment when starting the first true mission (after the one-section training mission).
* Prices set the prices seen for most items in in-game stores. For some of these (fire arrows), the prices are read from somewhere other than the gamesys. Otherwise, they should work.
* Difficulty is fun and fairly easy. If something is "greyed" out or disabled, then it isn't part of your objectives for that difficulty setting. Double clicking an item will change whether it's enabled or disabled.
In conclusion:
* If you see no effects in a current game, try starting a new one or going to a new area.
* Starting equipment is handed out once and only once -- in the first mission after training.
* Aside from starting equipment, you can't directly change your current inventory. Increase your maximums if desired and change the price of the item you want. When in the city, visit a store and restock to taste.
I hope that helps. If not, drop a line. I'll try to remember to stop by here again. Or send an e-mail with an obvious subject line.
Alias on 29/12/2004 at 10:25
Has anyone had a chance to learn more about what kind of changes you can make to starting equipment without causing crashes?
bartouze on 26/8/2005 at 19:31
Well, I'm afraid Saracoth 's not around here anymore but I have to try...
After waiting a whole year, I'm starting my second play through. I'm using minimalist, but I would like to change the prices in the shops that I used to find much too low (actually it's rather that you get far too much cash, not even talking about the abundance of "free" items scattered around, but it's a workaround).
Sadly, can't use hex editor programm and Saracoth's programm doesn't work anymore with 1.1 patch :(
Any chance we get an updated version someday ? :erm:
Saracoth on 27/8/2005 at 18:39
I may not be around, but I do at least opt to get e-mail alerts for my thread(s?) :)
As I recall, there was only the one minor patch to TDS and it didn't change the gamesys file at all. The gamesys editor should work with either version, and its worked on both versions I've used. I figure the US and other English versions of the game should be the same, but I don't remember getting any feedback about it.
If you'd like (either on this thread, through private messages, or e-mail) to let me know what kind of problems you're having, I should be able to help out :)
It could be any of a few issues--no .Net (dotnet) framework from microsoft.com (the program won't start at all), changes not "taking" for various reasons (needing to start a new game rather than reloading a game you just started), that you actually have a different version of the game than I've ever seen, or something less than user-friendly about the interface (a couple of those ;)
As for updates, I'm not really planning any. I've found about as much useful, easy stuff as I want to in the gamesys.
... Although, one of my many projects is (as someone might have suggested on these very fourms somewhere) a program that makes it easy to design GUIs/etc. for hex editing tasks. It's all just planning right now, but it'll be java-based. My biggest concerns with it are:
1) Easy GUI building (specifying the type of input you want--numbers, a list, a combo box, valid ranges, values with a special meaning, etc.)
2) Simple design for simple projects (eg, just "a 4-bit unsigned integer at this spot in the file")
3) Versioning (different checks to perform to figure out what version of the file you're dealing with)
4) Flexible offsets ("4 bytes after the end of the name field")
5) Advanced structures and GUI components for designers (eg, "an item is made up of a name, a cost, a weight, and zero or more special properties of varying length, displayed in the GUI in such and such a fashion"). (Ambitious projects like this would at least require some custom java code, but at least with common design features and requirements that should make it easy--it'd be a helluva security risk, though).
Of course, I'm employed now, so projects build up faster than I can get to them :)
New Horizon on 27/8/2005 at 19:14
A lot of the early Thief 3 tweakers won't work with Minimalist because I have changed to gamesys files to a fair degree. The editor makes short work of pretty much any of the basic tweaks, so if you can stand the 300meg download, I would use that. ;)
bartouze on 28/8/2005 at 22:27
Ok, the problem is coming form the minimalist mod then.
a pity that it's seriously crashing the game (the only way was to reinstall it fresh afterwards !).
If only there was a version of your programm compatible with NH's work I would be the most happy of men (I'm quite close as it is now with minimalist...) :angel:
thanks for the update
BTW, without minimalist your programm worked flawless with the european version (it's the same for french, german spanish and "european english")
NH : I'm on a 56k connection right now, so no chance to get the editor although it may be a good idea. Well, I'm not sure I'd be clever enough to figure out how to use it, but it's a good idea :cool: