Renault on 29/10/2014 at 20:21
That's not the point though. There are dozens (hundreds?) of other settings in cam_ext - if an FM author included their own version that wiped out all of your own personal settings, that would be pretty obnoxious.
ZylonBane on 29/10/2014 at 20:54
Is that how FMSel works, or does it let FMs only override specific settings?
LarryG on 29/10/2014 at 21:32
Not specific settings, specific files. It won't override the files which are machine specific. It only overrides mission specific files.
Le MAlin 76 on 30/10/2014 at 10:59
We have a third choice instead of choose between two extrem decisions (nothing or all).
The author can advice some type of configuration in the readme documentation, and the player have the freedom to follow or not the advices (according to the computer, or his pleasure).
voodoo47 on 31/10/2014 at 09:33
everything above 640*480 just gets scaled back.
LarryG on 31/10/2014 at 16:36
I believe that this means that you can do it, but you are just wasting storage if you use higher resolutions. You aren't actually seeing the higher resolutions when the vids play.:(
Judith on 31/10/2014 at 17:24
From what I noticed, smaller fonts look less pixelated, but that's it. Apart from that, it's just a waste of bandwidth. Preparing assets for 1280 x 960 and then rendering in 640 x 480 seems like the best option now, in case NewDark gets an update that fixes the issue.
darthsLair on 31/10/2014 at 17:26
Quote Posted by LarryG
I believe that this means that you can do it, but you are just wasting storage if you use higher resolutions. You aren't actually seeing the higher resolutions when the vids play.:(
When I made the videos, I used 10 times the bit rate that LGS used, so the quality is much better. You are right about the file being large compared to a 640x480. The only advantage I can see is clarity.
LarryG on 31/10/2014 at 20:02
I think you mean frame rate, not bit rate. See (
http://en.wikipedia.org/wiki/Frame_rate). Note that 24 fps is the standard and that when the first film to be filmed at 48 FPS (
(http://en.wikipedia.org/wiki/The_Hobbit:_An_Unexpected_Journey) The Hobbit: An Unexpected Journey) was previewed "the audience's reaction was mixed after being shown some of the film's footage at 48p, with some arguing that the feel of the footage was too lifelike (thus breaking the suspension of disbelief)." I would suggest staying with 24 fps and thus reducing the storage required for the film.