fett on 7/7/2010 at 03:40
Either fag up the thread or change your location. You can't have it both ways, man.
Sulphur on 7/7/2010 at 04:25
Quote Posted by Zygoptera
In ME1 your character's stats actually do have some effect, there's reticle and 'bullet' spread based on your character's skills. In ME2 the combat is entirely 3ps and you don't have to do anything to your character at all, Bioware was pretty clear that it was designed specifically so that someone who forgets that they can upgrade Shepherd will still progress fine. From that respect many will regard it as a Gears of War style action game with less homoeroticism and a (better) story with dialogue choices rather than an RPG.
That's true, because ME2 was designed to be more about the shooty-shoot-shoot part. But aside from weapons accuracy, there isn't all that much to differentiate them RPG-wise. Investing points in skills in ME2 - biotics, cloaking, ammo, etc. still has the intended effect. And I'm still wondering how icemann believes that things like this give ME1 a better story.
Aerothorn on 7/7/2010 at 19:56
Agree that NOLF should definitely be included.
As far as ME1 vs. ME2, etc. - note that I'm really looking at firsts/new things here. ME2 could be the better story, but if it doesn't do anything particularly new or special it's irrelevant to what I'm doing. Frankly, I think they both have rather generic (if fleshed-out) stories, though ME1 wins on account of not having one of the dumbest villains of the decade. The Collector, ugh.
Sulphur on 7/7/2010 at 20:16
Both ME1 and ME2 have pretty meh plotlines, IMO. It's the fleshing out that's the important part to both games (AND Dragon Age; hrm, I think I'm seeing a trend here), and that doesn't really signify historical importance in any way. Mechanics- and plot-wise, the dialogue system was just about the only new thing of significance.
Jason Moyer on 7/7/2010 at 20:24
Quote Posted by Aerothorn
The Collector, ugh.
I thought they were fairly weak antagonists too, until Shephard figured out what they were, which was one of the few videogame plot twists I didn't see coming.
Brian The Dog on 8/7/2010 at 10:02
I think the original Elite for the Acorn/BBC in 1982 was the first to ship with a full Novella, although I'll happily cede to ZB's knowledge of such things.
Sulphur on 8/7/2010 at 10:16
Oh, another title you might want to note is the original (
http://www.mobygames.com/game/portal) Portal (no, not the one everyone's thinking of) which was one of the first 'interactive novels' and was notable for being almost puzzle-less. It had you dealing with an AI called Homer who narrated the story while you gleaned background information through the OS's GUI (quite advanced for 1986!). Pretty damn intriguing back in the day, and probably also a direct antecedent to Dear Esther.
Aerothorn on 8/7/2010 at 17:55
The question is, is Portal closer to hypertext fiction than it is to games? I've gotta draw the line somewhere
Sulphur on 8/7/2010 at 20:24
Hypertext fiction? As in, link-based electronic CYOA type thingers? Not really. It's closer to (
http://www.scoutshonour.com/digital/) Digital: A Love Story in the way that the narrative is set in stone, and unfolds in bits and pieces by exploring the interface at first, and then settles into an exposition/barrier requiring cursory user intervention/exposition mechanic.