Jason Moyer on 7/2/2009 at 15:26
Yeah, games that allow for multiple solutions without making you spend hours figuring out the one specific way the developers intended you to kill someone are horrible. FFS, Hitman is a stealth game, not a point-and-click adventure.
EvaUnit02 on 7/2/2009 at 15:34
Quote Posted by Jason Moyer
Yeah, games that allow for multiple solutions without making you spend hours figuring out the one specific way the developers intended you to kill someone are horrible. FFS, Hitman is a stealth game, not a point-and-click adventure.
Could you please elaborate on this? I've yet to the play the game (bar the first mission), so I don't know what you're talking about.
242 on 7/2/2009 at 15:48
Quote Posted by Jason Moyer
Hitman is a stealth game
And a puzzle game, at least first Hitmans.
Ostriig on 7/2/2009 at 16:18
I found Hitman 3 to be too action-oriented relative to the direction I was used from the series, so I didn't get far in it and it kinda marked my departure from the franchise. At least in the short time I spent with it, I found there was nothing stopping me from going all Rambo on the whole thing and winning. Hitman 1 and 2 I found very much to my liking, with the original's theme song still a fond memory. It was my impression at the time that 2 became a great deal more shooty-friendly than the first one, but looking back it might've been to a great degree due to the more fluid controls that allowed it. At any rate, it was still a good game, though that one I never got around to finishing, in part as I also felt it had become somewhat more difficult than its predecessor.
And I'll second that puzzle category. For the first one, at least, on Hard the game became more of a Stealth/Adventure hybrid than anything with Action in it.
DaBeast on 7/2/2009 at 17:39
Quote Posted by 242
And a puzzle game, at least first Hitmans.
Can you please elaborate on puzzles? I have every hitman game and have yet to find a puzzle (I'm assuming you're thinking of something like resident evil push the statue type or thing, I don't recall any of that in Hitman).
@otherdude: Saying there is too much choice in completing a mission is ridiculous. If you find you are spending too long on a level or are having great difficulty maybe it isn't the game for you, Halo 3 perhaps?
@Ostriig: I wasn't overly impressed with Contracts on the first play through. But its still good.
Jason Moyer on 7/2/2009 at 17:43
Contracts was definitely weaker than Silent Assassin or Blood Money, but it was still very good.
gunsmoke on 7/2/2009 at 18:14
Hitman 2 is the most hardcore of the series. 3 was a fast and dirty sequel, and Blood Money is a fucking gorgeous masterpiece.
EvaUnit02 on 7/2/2009 at 19:04
So in these "jungle missions" in Codename 47 were you forced to run and gun? If so then that sucks.
doctorfrog on 7/2/2009 at 19:40
Quote Posted by DaBeast
Can you please elaborate on puzzles? I have every hitman game and have yet to find a puzzle (I'm assuming you're thinking of something like resident evil push the statue type or thing, I don't recall any of that in Hitman).
I think what he means is that Hitman is less a hitman simulator, and more of a puzzle game once you adopt a minimum kill, minimum suspicion approach. As a hitman simulator, the 'true' way to play it is blindly, that is, you enter an unfamiliar situation and improvise your way to eliminating your target, rarely getting it done 'perfectly.' On subsequent plays, the improvisation is false, because you aren't intuiting what's going to happen, you are acting on foreknowledge that the character you're playing shouldn't know. Actually, Hitman 2 stops being a hitman simulator the second time you play a level, whether you succeed the first time or not.
Playing each mission multiple times, discovering little hidden ways to accomplish your mission... the interplay of the level elements, and how to manipulate them just right, becomes more important than the mission itself, like poisoning the sushi platter with fugu rather than blasting away at the whole house. The target becomes a MacGuffin, an excuse for all this interplay. It becomes a puzzle game.
DaBeast on 8/2/2009 at 07:50
Quote Posted by doctorfrog
I think what he means is that Hitman is less a hitman simulator, and more of a puzzle game once you adopt a minimum kill, minimum suspicion approach. As a hitman simulator, the 'true' way to play it is blindly, that is, you enter an unfamiliar situation and improvise your way to eliminating your target, rarely getting it done 'perfectly.' On subsequent plays, the improvisation is false, because you aren't intuiting what's going to happen, you are acting on foreknowledge that the character you're playing shouldn't know. Actually, Hitman 2 stops being a hitman simulator the second time you play a level, whether you succeed the first time or not.
Playing each mission multiple times, discovering little hidden ways to accomplish your mission... the interplay of the level elements, and how to manipulate them just right, becomes more important than the mission itself, like poisoning the sushi platter with fugu rather than blasting away at the whole house. The target becomes a MacGuffin, an excuse for all this interplay. It becomes a puzzle game.
In that sense wouldn't something like Mirrors Edge be branded as a puzzle game? Or rather wouldn't all games be a puzzle of some sort since by nature that's what they are?
To me a puzzle game is something like Sentinel or Kula World. If it features puzzles, like Resident evil or Tomb Raider that's fine, but I still wouldn't call it a puzzle game. If you understand the core gameplay mechanic and choose
figure it out instead of just enjoying the game experience as it is then wouldn't you be missing out on something? (ofc as long as you enjoy it thats fine too I guess, "each to his own" applies).
Another way to look at it, or the point I'm trying to make, would be to look at magazine pictures trying to spot the photoshopped bit instead of just enjoying the image that has been created.
Quote Posted by EvaUnit02
So in these "jungle missions" in Codename 47 were you forced to run and gun? If so then that sucks.
It's been a while since I played it. I remember the jungle levels as infuriating since I always got discovered pretty quickly then had to fight my way out. I can't remember if it can be done pure stealth but for the most part the community didn't like it and IO listened by not adding similar stuff to the sequels.