Yandros on 24/9/2008 at 18:29
Thanks so much, Randy!
WB Cody on 25/9/2008 at 02:40
Thanks Yandros. Yeah I had it loaded on Dromed 1.18 unpatched. Got it working now, Thanks again buddy.
---------------------------------
hmn, lets see now....
F:\Games\Thief2\DromEd2...."delete"
........................\DromEd3...."delete"
..............\CopyofDromEd2...."delete"...."delete"...."delete"....
There, that oughtta do it
Stan_The_Thief on 25/10/2008 at 20:51
How is this model going? Has anyone been able to fix the problem?
Shadowspawn on 27/10/2008 at 23:50
I agonized over it for a quite a few hours and tried all the tricks I've learned over the years.
Nada :tsktsk:
I can't seem to get the male hammerite to work. There are no more errors in the preprocessing stage, but it suddenly crashes deep in the meshbld code. Even my running in a debugger trick doesn't keep it alive.
Should I send the female model on? I can give out the male model too if someone has time to mess with it. My spare time has been severely cut back over the past year or two. I just can't spare much time to keep trying (and I'm out of ideas at this point).
Yandros on 28/10/2008 at 01:45
Randy, thanks for all the effort you've put into fixing it. If I had known it would be such a bugger, I'd have just solicited a new mesh from scratch long ago and saved you the trouble.
So...
Could someone who's proficient at making AI just build a new Hammerite swordsman mesh from scratch? If you're interested, please send me a PM.
john9818a on 7/12/2015 at 21:13
I've been having a problem only with the haunts with weapons in HMDK. In the demo I can stand in the middle of the crowd of haunts with hammers/swords and never get hit once. I didn't notice any difference between those haunts and the original haunt except for the texture replacement. The original haunt in other missions works fine. Is there a way to adjust this or figure out what is going on? :p
Yandros on 7/12/2015 at 23:01
There's a known bug in the HMDK gamesys I'm afraid, that I never bothered to release a fix for. It has to do with the Sword archetype, but I don't remember the details, so I'll dig into it tonight and post a fix here. It involves just adding a prop somewhere I believe, and the symptom is that some AI don't damage the player.
john9818a on 8/12/2015 at 03:05
I wonder if it is related to triggering the finger that causes damage. Maybe its not being turned on?
Yandros on 8/12/2015 at 15:00
Triggering the finger? I don't know what that is. Sorry I got busy last night, but will look at it today hopefully. I believe the problem has to do with the SlashStim that is supposed to be on the Sword archetype that many AI have as their Weapon link having been moved down a level in the gamesys. I'll have an exact solution soon.
Edit:
John, the problem and workaround solution are described in the HMDK thread, here: (
http://www.ttlg.com/forums/showthread.php?t=115173&p=1628277&viewfull=1#post1628277)
john9818a on 9/12/2015 at 03:48
That's what I get for referencing from memory and having to wake up at 1 or 3 am to go to work. :o I actually meant this:
Quote Posted by Yandros
I believe (and I'm no expert on this) that meshes with weapons need the finger joint at or near the tip of the weapon in order to deal damage properly. It may be this mesh has its finger joint on the hand. And it isn't just the HMDK affected if this bug is legit, it will also be DEDx as I took the mesh from there IIRC. If an experienced mesh editor can look at this and fix it if it's for real, I'd appreciate it, and will roll it into the upcoming update of the HMDK.
So just using HMDK for resources and using my own gamesys should solve it too. :)
Thanks Russ :thumb: