metal dawn on 1/3/2005 at 01:27
What's your problem? Authors are not out to "get you." Why not try growing up and politely suggesting a change instead of
Quote Posted by Dafydd
Did no ghoster test this? Or did they make suggestions, and Rosa just blew them off?
That crap is NO WAY to treat someone who's slaved to create an enjoyable experience for us. Ask epithumia if he has anyway of contacting the author, then give constructive criticism if possible. Remember, ghosters (experts atleast) fit into a fairly small group, so more likely, a larger number of players a slighly more violent. MY only complaint is that you can't gut that bastard de Winter.
Dafydd on 1/3/2005 at 01:50
Metal Dawn, I made my complaint as specific as possible: it's the gratuitous forced ghost bust that bothers me.
And what's the point of contacting the author? He or she (she, I guess from the name) isn't going to redo the mission just to make one small change.
Look, dude, I'm sorry if my annoyance pisses you off. And sure, Rosa invested a lot of time in this mission. But she could have simply had a ghoster, any ghoster, as one of the beta-testers, and he could have made a simple suggestion (such as the one I put in my last edit, before I read your post) that could have maintained the gameflow for everybody else but removed the auto-bust. That is the whole point of beta testing.
A lot more people ghost than I think you envision. I can understand an entire mission not set up for ghosting; that's not the problem. But when the entire rest of the mission is ghostable -- tough, but possible -- except one, critical element, that is irritating in the extreme.
Look, you can beat me up if you want, but this point is actually important: there are certain decisions that a mission author should make at the beginning, before design: one of those is the intended audience. There are plenty of non-ghostable missions; no problem. But when a mission seems ghostable all the way through, until suddenly one completely gratuitous element busts it automatically, then it's going to annoy people. Not everybody, but some. And with a single, tiny change, the annoyance could have been removed, allowing everyone to enjoy the mission, no matter what his playing style -- Conan, KO-king, Lytha, or ghost.
I consider my argument completely valid, and I made quite a point of not in any way attacking the author.
I didn't even attack the mission as a whole: I noted that this one element rather spoiled it for me... just as many people noted that a recent mission's abrupt and unexpected X-rated content spoiled that mission for them (I forget the name of that one). Those were valid comments, too... even if you or I or someone else might not be bothered by obscenities.
People's reactions are their reactions. And unless you actually enjoyed the mission more because one, single element that was set up to be unghostable, it would make sense for mission designers to have a ghoster, any ghoster, as one of the beta-testers.
Which was my point.
Dafydd
metal dawn on 1/3/2005 at 02:15
Peh. Fine, then. Jeez. :sweat:
Quote Posted by Dafydd
I didn't even attack the mission as a whole: I noted that this one element rather spoiled it for me... just as many people noted that a recent mission's abrupt and unexpected X-rated content spoiled that mission for them (I forget the name of that one). Those were valid comments, too... even if you or I or someone else might not be bothered by obscenities.
You forgot already? Children of the Future.
john9818a on 1/3/2005 at 05:37
I alerted one guard who then ran to turn on the alarm. I followed him and immediately frobbed the switch after he frobbed it which kept the alarm from sounding. :D
Jitz on 1/3/2005 at 05:50
I miss Basso already :(
He's not a very good sneak, but he sure can handle a lock.
Dafydd on 1/3/2005 at 07:17
Well, I like the rest of the mission, before and after. As someone said uptopic, nice new look to a lot of things (such as the spiffy new guard uniform).
I'm stuck; I've gotten everything but the weapon and a little bit of loot (I think I need 150 to finish, not sure what the max is)... but I don't even know where the weapon could be. I hope it's not back in the lab!
Upstairs, in the bedroom, there is one suspicious, unfrobbable door. Is that related to the weapon?
Thanks,
Dafydd
Jaguar on 1/3/2005 at 10:44
Dafydd, I assume de Winter's weapon [SPOILER] is the ice arrow, which I believe is in the Lab where de Winter and Charlie are (someone correct me if I'm wrong). There is a small compartment area blocked by a red door near the switch that turns the light on/off in Charlie's cage. [/SPOILER]
[SPOILER] Unfortunately I cannot work out how to open the door [/SPOILER] so I'm playing through All Torc atm. I also only need a small amount of loot as well (3000 on Expert) which I can probably find by scouring again.
Abert on 1/3/2005 at 13:55
Quote Posted by Dafydd
Well, I like the rest of the mission, before and after. As someone said uptopic, nice new look to a lot of things (such as the spiffy new guard uniform).
I'm stuck; I've gotten everything but the weapon and a little bit of loot (I think I need 150 to finish, not sure what the max is)... but I don't even know where the weapon could be. I hope it's not back in
the lab!
Upstairs, in the bedroom, there is one suspicious, unfrobbable door. Is that related to the weapon?
Thanks,
Dafydd
Hope I do the spoiler thing right, Dafydd, like Jaguar said, the switch is in the
the lab . When you
flick the switch next to the red door, look left and you will see a very small panel by a cog open ip . then you should be able to go farther in the game.
There are two big loot stashes that can be easy to miss.
Albert
john9818a on 1/3/2005 at 16:54
Well putting my nose to the floor paid off this time. I finished with max loot and had spent an hour looking for the last piece of hard-to-find loot. :D
I had fun playing this mission. I found that it was too easy [SPOILER] to KO the archer through the window at the city watch. [/SPOILER]
I was able to climb up and over the rock near the beginning, and onto the roof where the player shouldn't be. Other than that everything look great. :thumb:
Dafydd on 1/3/2005 at 21:57
Quote:
There are two big loot stashes that can be easy to miss.
And they are...? If you mean
the loot below the city watch station and the 200 gold in the rich man's house, I already got both of those... but I'm still somewhat short of what I need even just to finish.
Thanks about the weapon, Albert; I'll go back and take a look. It's tough, though, since the monkey is still awake... and if he sees me, he alerts the guy watching him (de Winter?)
Dafydd