twisty on 19/7/2011 at 01:04
Quote Posted by Subjective Effect
I have to ask the 2 posters above me - why are you full quoting a post directly above yours? Especially you twisty as you're a mod. You know people were banned for unrepentantly doing this all the time, right? And to top it off - it's ridiculous.
Phew...the forum took such a long time to load this morning that I started to worry that I might have been given a lifetime ban for my crimes against TTLG. I had no idea that I had been "unrepentantly doing this all the time" but will demand a full audit of my posts in preparation for my amende honourable.
John P. on 19/7/2011 at 18:51
Quote Posted by lost_soul
Everyone was saying how great IW and T3 would be before they came out too... Then IW pretty much flopped compared to the first DX game
The development story of DX:IW is something in and of itself. Those of us who followed its development were treated to videos and screenshots along the way that were completely different from how it turned out. First time I loaded up the demo, I was sure there was something wrong with the settings or my PC, but I could never adjust my way out of
that.
Here is how Deus Ex 2 (DX:IW) was presented a year before release; it looks nothing like the released version (it doesn't show here, but there were also different weapon models with separate textures at the time - in the 'finished' version, all weapons, grenades and many other items share
one single texture):
(
http://www.youtube.com/watch?v=5gQLdQSmP84)
Deus Ex: HR seems to be very different though. It looks to be everything (well, almost) I hoped Deus Ex 2 would be. So yes; let's hope Thief 4 follows suit.
[edit: Come to think of it, I
didn't follow development of DX:IW all the way; that was what made it such a "shock" to me. I followed development to about a year before release, felt that it was "in good hands", and decided to stop reading up on it to avoid spoilers. Then I downloaded the demo... [/edit]
SubJeff on 19/7/2011 at 19:57
Quote Posted by twisty
Phew...the forum took such a long time to load this morning that I started to worry that I might have been given a lifetime ban for my crimes against TTLG. I had no idea that I had been "unrepentantly doing this all the time" but will demand a full audit of my posts in preparation for my amende honourable.
Are you seriously that dumb that you can't see why it is a problem if everyone does it with every single post?
One of the TDM crew was warned by David or Digi about doing at all the time in a TDM thread and was banned for continuing to do it so, you know, go spin.
thiefessa on 19/7/2011 at 21:51
I'm confident that EM will make a good Thief IV, as they have for DX:HR. :thumb:
They launched the T4 forum early so that they could read fans thoughts and suggestions, so I'm pretty sure they are aware of what works and what doesn't.
jtr7 on 20/7/2011 at 00:48
Except for the parts about making it appeal to a larger audience, and other money-seeking changes.
SubJeff on 20/7/2011 at 09:09
I don't know man. I get what you're saying but making something more appealing to the masses doesn't always mean it's dumbing down or spoiling things. I've stated, and explained, many times that I believe that you can achieve it all with settings/difficulty settings.
Briareos H on 20/7/2011 at 09:42
Quote Posted by Subjective Effect
making something more appealing to the masses doesn't always mean it's dumbing down
Just to be nitpicky on the terms, but that's exactly the definition of making something more appealing to the masses. The only way that the "dumbing down" can't influence the initial niche is if it's added as an optional layer, which can indeed work with difficulty settings.
There is still hope because Thief is one of the only games I know where the difficulty level can have an impact on core game elements.
The hope is extremely flimsy because they could have chosen to do it with DX:HR and yet didn't.
SubJeff on 20/7/2011 at 10:02
I disagree. That is the easiest way of making something more appealing to the masses.
Other ways: making it look nicer, improving the UI, fine tuning the in-game mechanics, giving the player more gameplay options. I could go on.
Thief:TDP appeals to a certain set of people. I was drawn to it because of a review in PCGamerUK but lots of people will have read that review, looked at the gfx and been put off. I think it entirely possible to craft a game that appeals to more people but which maintains the feel of the original games.
dexterward on 20/7/2011 at 11:59
Quote Posted by Briareos H
There is still hope because Thief is one of the only games I know where the difficulty level can have an impact on core game elements.
Not sure (played it so long ago) what you mean by core elements, the no-kill rule? It was indeed "core"...but I find that hardest difficulty in games like Crysis/FO3/Halo/Stalker is totally game changing too. Meaning it forces you to utilize gameplay styles/devices you wouldn`t need on Normal. (Perhaps that`s why (mean the easiness) so many people hate Halo or Crysis, thing that always baffled me to be honest)
jtr7 on 20/7/2011 at 12:33
Equipment available, equipment discoverable, number and type and location and patrol routes and stop points and frequency of looking around of AIs, changes to securities and types of lights, changes to conversations including number of and locations of, changes to availability of keys and complexity of lockpicking, changes to texts, changes to restrictions and objectives not related to loot, availability of gamespaces, amount of maximum loot required...