Renault on 2/9/2011 at 04:28
Uh, has either of you two actually played DX:HR? It's pretty damn good.
Melan on 2/9/2011 at 05:20
So far, I really like DX:HR (boss battles notwithstanding), so if Thief 4 is made to that quality standard, I will be happy. A lot of people on TTLG will never like it, just like they will never accept TDM - messing with the classics and all that.
jtr7 on 2/9/2011 at 06:09
For myself, the problem I have with it is is not about "messing with the classics," but imposing things I love the classics for never including, having not being a gamer because those things I can't stand are always integrated into games I would otherwise enjoy, and each gaming trend brings more and more of what the masses love and I still cannot enjoy or comfortably live with. I don't have to play a game to know I cannot enjoy it for what's imposed in the mix that cannot be ignored. I await the day when, not only the bugs get fixed, but the modders can get in there and circumvent certain design decisions. But with Internet requirements, it'll be a long time before I can play DX:HR or T4 anyway.
Malleus on 2/9/2011 at 08:06
Quote Posted by Jason Moyer
I think the way guards in TDS/Splinter Cell 1-3/DXHR look in the area where the disturbance came from is great, but when they actually see you, even if it's for a moment, they need to be far less likely to return to a completely calm state.
I'm pretty sure something like that happens in Splinter Cell 3-4, and not just if the alarm sounds, but with individual guards too, if you piss them off repeatedly - they enter a suspicious mode and stay that way. You can even annoy them so much that when you make some noise again, they no longer go to check it out - they just open fire in the direction right away. Though due to bad(?) design, the suspicious guards are almost easier to catch than the idle ones (they walk slow and don't look behind).
Anyway I think that the DXHR style guard movement combined with some unpredictability would be a good basis for T4 guards ... although they should include a less intense, careless behavior - if you're a underpaid guard patrolling the same house for months, you're gonna be less attentive than the guards in DXHR... :) (well, unless something happens).
Too Much Coffee on 2/9/2011 at 15:32
Having played much more of HR since my previous posts several days ago, I can honestly say I have been enjoying it immensely. Despite a few flaws it has, this game does do the original justice. Some things are not quite as good, but some are better. And it is a relatively long game, also as long as the original. Most of the mission sizes are big compared to similar games of recent years.
The AI, while predictable, gets more challenging as the game progresses with the combination of patrol patterns of multiple guards. I have been stealthing it all the way through, I am curious how challenging they are if I play guns ablazing in a second play-through.
Like the previous games, this game also has many air ducts for alternative routes. Most are easy to see in plain sight, even with the highlight object game option turned off. However, some of them are hidden behind things. I was thinking how these are like the "rope arrows" of Deus Ex. Assuming Thief IV will have rope arrows, I hope the places to use them are not as obvious.
One other thing that I do really dislike in this game though, which again many games are guilty of, are the boring books, emails, notes, etc you read. This game has so much hacking (maybe a bit too much, and it is all the same mini-game ala Bioshock), and the email "rewards" are particularly a let down. It's like reading emails at my own office. . . very boring. Definitely lacks the creativity of the books and scrolls from TDP and TMA.
Still, it's a great game. Strongly recommended for fellow Thief, and Deus Ex fans.
Springheel on 3/9/2011 at 11:40
Quote:
I'm pretty sure something like that happens in Splinter Cell 3-4, and not just if the alarm sounds, but with individual guards too, if you piss them off repeatedly - they enter a suspicious mode and stay that way.
This happens in TDM as well. Once guards have seen you they are more observant, harder to KO and patrol with their weapons out even if you give them the slip.
Captain Spandex on 4/9/2011 at 09:08
Quote Posted by thiefinthedark
I sincerely hope the title of this thread is a joke. Have standards truly become this low?
Yeah, apocalyptically low, in fact.
So low that Thief is being compared with a release that's already in Game of the Year contention and being critically lauded nigh-universally. What a Greek tragedy.
jtr7 on 4/9/2011 at 10:36
How DX:HR does in sales and appeal is entirely beside the actual points.
Aquinas on 4/9/2011 at 11:40
I hope Thief 4 will be better than DX:HR. For me HR is only 80% from the original DX1. I hope the Thief 4 team pays attention to all the little details, which one could find in the first two Thief games - edible food for example. That's something where DX3 fails for me. Without all that little redundant stuff, it just ain't the same experience, like seen in Deadly Shadows...
Cardia on 4/9/2011 at 14:17
I´m playing now Deux ex 3, and i must say i´m loving the graphics and the gameplay, it is in first person view, and i was wondering if Thief 4 is being created with the same engine that deus ex 3 was created, and if Thief 4 will be first person view or if the graphics will be improved compared with Deus ex 3, you know just like deus ex 1 and thief 2 that were created with the same engine, except that Thief 2 has improved graphics. there´s one bad thing about deus ex 3 i was force to install it via steam, so unfortently i believe that thief 4 will require also steam connection :tsktsk:...anyway, i hope thief 4 will be a great sucess and will include a editor for fans to create new missions.