Silencium18 on 4/9/2011 at 18:30
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you know just like deus ex 1 and thief 2 that were created with the same engine, except that Thief 2 has improved graphics
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Only DX:IW and TDS shared an engine, Unreal Engine 2, and both teams were at Ion Storm-Austin.
DX1 used Unreal 1, and was built at Ion Storm-Austin, while TDP/Gold/TMA used Looking Glass's own in-house engine created by Sean Barrett, Tom Leonard, Marc LeBlanc, and others, in Boston, Massachusetts.
Just to clarify :)
Oh, and someone here mentioned that Thief4 will use the Unreal 3 engine.
Cardia on 4/9/2011 at 19:33
Quote Posted by Silencium18
Just to clarify :)
Oh, and someone here mentioned that Thief4 will use the Unreal 3 engine.
Unreal 3 engine, that sounds good :), there were many awsome games that were created with unreal 3 engine, Singularity is one of them, also Alice madness returns, Bioschock, any others i don´t recall right now.
Digital Nightfall on 5/9/2011 at 15:07
Quote Posted by Silencium18
Just to clarify :)
Oh, and someone here mentioned that Thief4 will use the Unreal 3 engine.
Citation needed!
Briareos H on 5/9/2011 at 15:17
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Olivier Caudrelier’s Experience
*
Tools Programmer
Eidos Montreal - Thief 4
(Computer Games industry)
October 2008 — Present (11 months)
- Development of the gameplay prototype and the editor from scratch, based on C#/WinForms/XNA.
- Improvements in the game editor (Unreal 3) for gameplay and level-design needs.
- Setup of the build process in pre-production phase.
It's been well-known for some time.
Digital Nightfall on 5/9/2011 at 16:12
Known, maybe, but I think I just proved that it's not well known. ;)
jtr7 on 5/9/2011 at 19:27
Before EM redesigned their website, the job descriptions for the T4 positions mentioned the Unreal 3 requirements for about a year. We used to just link to various EM Job Description pages with pull-quotes.
dexterward on 6/9/2011 at 12:21
Third person. Thought I hate the idea I`ll probably be able to live with it in DE:HR, but it`ll instantly kill T4 for me. Any word on it yet?
jtr7 on 6/9/2011 at 20:06
The only word on it has been coming from Paul Weir, the all-'round Sound guy for T4. We await a lull in the extremely bored Marketing department's ARG fun--which doesn't seem to be concluding anytime soon--as the latest excuse in how they are "too busy" to spill something about T4.