demagogue on 12/5/2009 at 17:21
I can say multiplayer co-op for
Thief 2 is fun as hell, not to mention
Thievery.
And, by the way,
Thief 2 is considered a textbook example of "focusing on the single player experience", and co-op is still great fun on it!
To anybody debating the merits of it, play especially (
http://www.ttlg.com/forums/showthread.php?t=124169) T2 co-op.
So I still think it's good for them to concentrate on the single-player experience. If they can just make multiplayer possible, and couple that with modding, then fans later will mod the game to make it MP friendly, or make multiplayer FMs. Just make it possible, but still spend your energy on the single player experience. It might depend on just how much work we're talking about, though.
Renault on 12/5/2009 at 18:45
Here's another vote for NO. Yeah, you can argue LGS was working on multiplayer code, but it didn't make it into the final version. There's probably a good reason for that.
To me, Thief is the king of all single player games. It was meant to be played solo. Remember Garrett in TMA after his final meeting with Viktoria?
"...and I work alone."
;)
gunsmoke on 12/5/2009 at 18:49
Co-op is the current trend. And a good one at that, at least those of us w/friends and non-stone age connections. The game WILL be scored lower, this day and age, if it doesn't have some sort of online play. At least co-op.
Have any of you played Splinter Cell:PT, SC:CT, or SC:DA online (co-op or vs)? I have. It proves how popular and welcome a fully realized online aspect of a traditionally single-player experience can be. Remember: SPLINTER CELL 1 was SINGLE PLAYER ONLY. Everyone thought it would be completely unsuitable for online play...guess what? Talented devs came up w/imaginative and fun ways for people to play SC together online.
And guess what else? THe single-player didn't suffer one bit. Quite the opposite. The SC games have only improved w/each iteration.
jtr7 on 12/5/2009 at 18:55
Obviously, a fully-fleshed out MP mode would not have all Garretts, but a thieves' guild team tackling the Bonehoard, for example. One guy is Cather, another Sutter, another Marcus, another Felix....
It's only because of the strings of code in T2 that MP was even possible for Tos to implement.
But again...single player is absolutely the priority, and MP should only be implemented--or an interface made for modders--if they somehow have to time before their deadline to taff about with such unnecessary things.:p
Ladron De La Noche on 12/5/2009 at 19:06
Quote Posted by FriendlyStranger
Ok folks,
it's pretty clear that Thief 4 now finally could use a multiplayer part - as some in the community always wished. Since Eidos Montreal could be looking into this, let's provide some material here:
Playable MP Modes: Wouldn't do too much here,the calssics like Capture the Flag (maybe rename to
Capture the Loot),
Deathmatch and
Team-Deathmatch have to make it into the final version - no doubt.
Right away you could also add a little coop mode guard vs thieves -draw inspiration from Splinter Cell MP for that one.
And Guns: We definitely need unlockables like COD Modern Warfare provided. I want a
muskeets, swords, daggers,
shurikens.... I also suggest oil flasks - they are just plain fun!
Hand in hand with selectable classes come load-outs.
rpg elements like introduced by Dark Messiah would come in handy too for this MP stuff.
To round stuff up, could we please insert
magic and spell attacks?
Are you actually serious? :tsktsk: :laff:
There should be no multiplayer at all.
Cobak on 12/5/2009 at 19:12
Quote Posted by jtr7
Obviously, a fully-fleshed out MP mode would not have all Garretts, but a thieves' guild team tackling the Bonehoard, for example. One guy is Cather, another Sutter, another Marcus, another Felix....
It's only because of the strings of code in T2 that MP was even possible for Tos to implement.
But again...single player is absolutely the priority, and MP should only be implemented--or an interface made for modders--if they somehow have to time before their deadline to taff about with such unnecessary things.:p
i think it would definitely be fun to visit old levels from TDP and TMA as the thieve's guild.... but i think that sounds like a job for modders :)
jtr7 on 12/5/2009 at 19:16
EXACTLY! That's precisely why I said that the only reason there is a T2 MP is because the devs built in the code that made it possible for Tos to implement it 9+ years later!:D It has just enough code to give a modder a finger-hold, a chance, otherwise it would not be possible without some crazy skills or source code/SDK, etc.
That's also why I said it really is unnecessary and a low-priority.
The Magpie on 12/5/2009 at 19:31
Quote Posted by gunsmoke
Co-op is the current trend. And a good one at that, at least those of us w/friends and non-stone age connections. The game WILL be scored lower, this day and age, if it doesn't have some sort of online play. At least co-op.
Man, you wrote what I was gonna write.
Hey, naysayers. How much co-op have you played? Would you be interested in playing something sneaky in co-op at all? Because I'm sure there are many here who wouldn't mind teaming up with you for T2 co-op or SS2.
--
L.
infinity on 12/5/2009 at 19:35
I'd never play Thief with a friend. The experience is meant to be alone, co-op would ruin the mood.
MP could be cool in games like Morrowind, but linear games like Thief? C'maan!
jtr7 on 12/5/2009 at 20:22
I'll add a clarification that I think MP should be made doable by adding the minimal code for modders, or as a patch or expansion, 'cause I think it matters, and is more about playing The City, than playing Garrett. It really is too separate a game to feel threatened by. As long as no time is wasted on it, I have no qualms about it existing.
It's like playing an FM version of an OM.
I would love to see a couple of taffers who enjoy ghosting, work a map together, video-captured with split-screen, to show the grace, purity, and great partnership of two taffers that are truly experts and consummate professionals. BUT THAT'LL BE THE DAY!:laff:
Someday, maybe...just to uphold a higher standard.