SneakyGuy101 on 15/3/2014 at 03:06
I'm having problems with the one sound file. Heres what the problem is, well when I go to change the format to stereo there are different qualities for the sound and basically when I go with anything higher than this value (8.000 kHz, 4 Bit, Stereo 7 kb/sec) it doesn't work in dromed. I have the schema file for it set up correctly, the name of the sound is correct, and I reloaded the Schemas. But I don't know why it has a problem with working in dromed. I also have tried an ogg file which worked the first time I played the schema but then the second it wouldn't work. Also when it doesn't work it just make these two bang sounds and it is very annoying and frustrating! I'm just so fed up with the BS I get from it :mad: So could someone please tell me what the problem is as it is a very important sound that is vital for the mission to play out correctly. :(
P.S. I am using Thief Gold NewDark 1.21. Also could it be the length of the sound? The length of it is 4 minutes and 25 seconds.
Ricebug on 17/3/2014 at 16:39
(
http://www.freemake.com/free_audio_converter/) FreeMake Audio Converter is free, and it handles WAV, OGG, MP3, and others. Does batch conversions also. It's an open source project, and they have other media converters, all at no cost, no registration, no crippleware, etc.
Thief handles the OGG format just fine. FMSel seems to reject MP3 files but will accept OGG.
I can convert it for you if you want. [EMAIL="terrydelaney@outlook.com]Email[/EMAIL] or upload it somewhere.
As far as the waveform's length, I had a 22-minute OGG file in
Return to Tarnhill with no problems. I chopped it down to something like 2 minutes IIRC.
ZylonBane on 17/3/2014 at 17:15
Quote Posted by SneakyGuy101
P.S. I am using Thief Gold NewDark 1.21. Also could it be the length of the sound? The length of it is 4 minutes and 25 seconds.
I'm assuming you set a sound file that long to stream.
Ricebug on 17/3/2014 at 23:01
Quote Posted by ZylonBane
I'm assuming you set a sound file that long to stream.
I don't know of any way to "set" media to stream within the game. Audio is typically loaded into memory, played, and then dumped out of memory. CD audio, OTOH, streams from a pre-fetched cache, like a guy pulling a rope. MP3 or other compressed music is loaded all in one chunk--not streamed.
Yandros on 18/3/2014 at 01:09
It's a setting under Schema > Play Params. Normally you'd set it in the schema file and not on the archetype itself, I guess. I've never used it myself. ZB, I assume it prevents a momentary slowdown from having to load a large sound file by streaming it from the file as needed?