john9818a on 16/10/2013 at 19:59
I have a setup in my mission where a silverlockbox opens two portcullises, but at the same time I want it to close a different set of portcullises.
Initially I have a lever set up to open the two that need to be closed later in the game.
How would I make this work?
Xorak on 16/10/2013 at 21:31
For the portcullises, under Door-Translating set their status to Open.
For the lockbox, you need to add the script TrigUnlock (this allows it to recognize Control Device links). Then Control Device it to an Inverter, and the Inverter has a Control Device link to the open portcullises.
MysteryMan on 16/10/2013 at 22:17
Quote Posted by john9818a
I have a setup in my mission where a silverlockbox opens two portcullises, but at the same time I want it to close a different set of portcullises.
Initially I have a lever set up to open the two that need to be closed later in the game.
How would I make this work?
If you want the ai to use the lock then use a Lock link from the door to the the lockbox. No need to add any scripts with this method.
Edit: If there is a lockbox to control the doors you want to close at the same time, you can use a frobproxy link from Lockbox to Lockbox,then double click on the link and scroll down to allow direct.
john9818a on 16/10/2013 at 22:36
Xorak your idea works except I had to keep the portcullis' translating property to "closed" or else they would not move. Thanks!!:thumb:
MysteryMan no this will be an undead mission so none of them will be carrying keys or gears. :)
john9818a on 20/10/2013 at 09:44
I found with this setup that the lockbox no longer makes a clicking noise when frobbed without the gear, and the gear stays in inventory. These are noy show stoppers so I can live with them. :p