How do I trigger a converstation when the player begins to pick a door? - by john9818a
john9818a on 29/10/2013 at 04:02
That's where I got confused. I basically tried to make a relay trap out of the marker. I'll try this and use NVRelayTrap instead of NVRelay lol. I do have the door CD linked to the lever and it was weird that the conversation started when either pick was removed from the door. :o :)