Gabucino on 22/7/2013 at 07:09
Quote Posted by Yakoob
Very nice, I see you completely missed out exactly what made Walking Dead great then, cheers cheers,
According to the internets, it's the female companion. Just like how the admittedly mediocre shooter Bioshock 3 was liked for the same thing. It's a nice feeling to "have someone" to:
- care for
- fight with
- mate with
At least "Bubba'n Stix" had originality in it.
Being someone who does not need illusory substitutes instead of the real things, I had to look at what other elements the game(s) have. None.
(well I did extremely love hauling bricks at others heads in lastofus. But it's even better to watch others do so, and I can drink in the meantime.)
Sulphur on 22/7/2013 at 08:40
Hey, it's Koki if he were 10 years older and realised too late he'd wasted all that time playing video games. Hindsight really is 20/20.
henke on 22/7/2013 at 08:52
Quote Posted by Gabucino
"The walking dead". That's not "adventure", and definitely not a "game", but a console-centered vaguely interactive cartoon, very much like Dragon's Lair. Stopped playing after 10 minutes and watched it on Jtube. [...] Just as I stopped playing "The last of us" after the "fetch me that ladder, willya" part. Good thing I only borrowed both those games.
I haven't seen you posting here before, but thanks for making statements like these right out of the gate. Saves me the mistake of putting any stock in your future statements.
Thirith on 22/7/2013 at 09:06
Ignoring Gabucino's Kokiness for a moment:
I have to say, I don't particularly have much patience when it comes to adventure puzzle logic. I'm thinking, though, that at some point I should play an adventure with some sort of self-imposed rule re: walkthroughs, e.g. that I don't get to consult any solutions until I've thought about a puzzle or situation for a day, so I don't fall into the usual rhythm of getting stuck, thinking for half a minute, deciding that I'll check a walkthrough, rinse and repeat.
While I love the idea of IF, I've never completed any IF that wasn't primarily narrative and very light on puzzles. Any tips for a more puzzle-based IF that's a good starting point for the genre? (I've got Frotz on my iPad, which may give you an idea of the games I've already got at my disposal.)
On a different note: I loved The Walking Dead as a game - IMO it's the best incarnation of the franchise to date. Having said that, I do think that the zombie apocalypse is somewhat limited in terms of the stories the scenario will support. The stories all tend to be variations on a very small number of themes. TWD did a great job with this, but I'm curious to find out whether Telltale will manage a second season that won't feel like a remix of the first season. (I grew tired of the comic series because I felt it was doing bigger, bleaker and more gruesome variations of what we'd already seen, but nothing particularly new or interesting.)
And finally: Kentucky Route Zero, while not a game for everyone, is an amazing accomplishment in terms of writing and art design. I can't remember many games in any genre that are as assured with respect to bringing together diverse and unexpected inspirations to do something new and magical in games. So many great moments: the mine journey, the Museum of Dwellings, the forest at the end of Act II.
june gloom on 22/7/2013 at 10:01
Quote Posted by henke
I haven't seen you posting here before, but thanks for making statements like these right out of the gate. Saves me the mistake of putting any stock in your future statements.
Quoted for fucking truth. The sick part is, Koki was at least sometimes
funny. This guy isn't, and I'm not even going to pretend to engage with him. I'm just going to talk about him like he's not here.
Re: Kentucky Route Zero, well... I'm probably that game's biggest cheerleader, at least on this forum (but possibly the entire internet.) But a very, very big part of that has to do with my personal experiences growing up.
I know it's easy to make fun of America, especially if you live here. I know it's especially easy to make fun of everything that doesn't have a coastline. And it's true, we deserve every bit of it, especially out here. But that's just it -- sure, there's areas with only ten last names per every thousand residents. Sure, there's a few hundred people who pray to Dale Earnhardt for salvation. Sure, the Confederate flag is considered an appropriate choice of curtain in some spots. And sure, Lynyrd Skynyrd (I spelled it right this time fett!) is not only allowed to leave alive but are actually enjoyed and appreciated, perhaps the single biggest sign that white people wouldn't know good music if it bit them on the end of their Pabst-flaccid dicks.
But that's just the people. Have you guys fucking
seen Kentucky? (
http://farm1.staticflickr.com/107/274692474_9ab8a5b23d_b.jpg) This (
http://farm7.staticflickr.com/6105/6303130174_e1a7bdf2b1_z.jpg) is (
http://i.imgur.com/1M8afCO.jpg) what (
http://forestry.ky.gov/LandownerServices/PublishingImages/hidden%20road%202.jpg) it (
http://farm4.staticflickr.com/3007/3020916922_f07786fe51.jpg) looks (
http://i.imgur.com/LdLMY.jpg) like.
I grew up about 8 miles north of Cincinnati. That might not seem like much now, but 20 years ago the difference was palpable. You could stand on the hillside by the old church and look down into the orange and green dots that made up Cincinnati proper -- but where we were was almost pitch black. It's all built up now. Half the woods are gone, new houses in their place. But you can still find that kind of atmosphere, you just have to drive a little farther. There are parts of Kentucky and Ohio that look exactly as presented in Kentucky Route Zero (minus the giant eagles of course.) And that's what makes it so amazing -- sure, it's a very stylized art style, but it's captured perfectly the atmosphere and overall weirdness of this part of America, something that gets lost when you get too close to the ashtrays we call cities.
I can't really talk about Kentucky Route Zero in terms of gameplay. I can only talk about growing up in the 80s and 90s when everything wasn't so built up. About how when I was really little I lived up in Michigan and we used to drive down here to visit my grandparents and it was a completely different world, where the street had no lights and people turned off their porchlights before going to bed at 9pm, and darkness seemed to swallow up everything, even sound. About how summers in rural southern Ohio and Kentucky were otherworldly. About going down to Coney Island Amusement Park in Cincinnati's California neighborhood, down by the river, passing all the houses where nobody lived on the first floor, and wandering around Moonlite Gardens before taking a ride on the Ferris Wheel. About staying up 'til two in the morning playing strange, obscure text adventure games in the late 1990s with bizarre imagery and British humor. About getting lost in the woods one night at the end of summer and having to use the moonlight to find my way back into the backyard. About trips to the lake while fumigating the house, and stormclouds gathering as we drove home. About looking out on the backyard through the window in the upstairs hall closet. About being seven and bewildered. About being twelve and lonely. About being fifteen and lost.
This game is beautiful.
demagogue on 22/7/2013 at 10:02
Quote Posted by Thirith
While I love the idea of IF, I've never completed any IF that wasn't primarily narrative and very light on puzzles. Any tips for a more puzzle-based IF that's a good starting point for the genre? (I've got
Frotz on my iPad, which may give you an idea of the games I've already got at my disposal.)
Re: Puzzles in IF -- (
http://emshort.wordpress.com/how-to-play/reading-if/puzzles/) this might be helpful.
Thirith on 22/7/2013 at 10:05
That's interesting to hear, dethtoll. I love the surreal-nostalgic feel of KRZ's world without having the personal connection you've just written about; I assumed it was more about the iconography of the mid-20th century than about the actual, real places. Cool to find out it's both, actually.
Gabucino on 22/7/2013 at 11:11
"Last of walking us female companion dead" fans:
> le me writing about my impressions about this phenomenon
> "i'm gonna ignore what you said"
> "you are koki"
> "you are new"
> "i'll disregard you forever"
> mfw thanks for the healthy discussion
Wow some feelings have been trampled upon. Guys, you're emoting to hollow 3D girl models in a shooter game.
PigLick on 22/7/2013 at 11:28
no they really arent.
Anyway, dethy that last kentucky pic you linked is amazing, in fact all those pics are pretty amazing. I just wish KRZ had gone under 10 bucks.
faetal on 22/7/2013 at 11:51
Quote Posted by Gabucino
"Last of walking us female companion dead" fans:
> le me writing about my impressions about this phenomenon
> "i'm gonna ignore what you said"
> "you are koki"
> "you are new"
> "i'll disregard you forever"
> mfw thanks for the healthy discussion
Wow some feelings have been trampled upon. Guys, you're emoting to hollow 3D girl models in a shooter game.
The use of 4chan phrases has certainly added extra weight to Henke's statement. It's well known that human psychology allows for the suspension of disbelief in order to emotionally interact with analogues we know to be false. Feel to cherry-pick parts of gaming environments which you deem to be somehow irrelevant if it makes you feel superior to others though, I guess everyone needs their kicks some way.