sparhawk on 4/10/2007 at 10:00
Thief I : 10/10 to many undeads for my taste, but still a very cool and exciting game
Thief II: 10/10 with a big bonus because it was more oriented on mansion and not so much underground scenarios. :)
TDS: 6/10 Good graphics, story was ok, but execution was lame. The reasons why this was the case, have been discussed to death already, so I wont go into this now.
RavynousHunter on 4/10/2007 at 19:56
Overall, I'd give TDS 3.5/5 stars, it was pretty good as a stand-alone game, but when compared to its older brethren, it just didn't quite stack up.
DX-455 on 4/10/2007 at 20:06
8/10 for TDS. Audio was absolutely incredible.
IndieInIndy on 4/10/2007 at 22:44
Quote Posted by Gvozdika
easily the best ambient-sound and music in any game Ive played
In general, I'd certainly agree, but the audio was far from perfect -- the incredibly loud tones that would kick in periodically were a very bad decision for a game based on listening to the environment.
On the other hand, T2 had one of my favoritest gaming moments: listening to Karras and Truart. I really like old radio shows like The Shadow, where dialog has to stand in for action, and they used a number of those tricks in that conversation. It felt like listening to a radio play -- completely not what I expected to experience while playing a 3D game. Which made the moment an absolute delight.
I've never been able to come up with a fair rating for T3. In preparing to play it, I replayed the first two games, which brought home the problems I have with the gameplay. That made those problems even more obvious when playing T3 for the first time.
AI that forgets you existed. The ease of KOing/killing everything on the level, without the game throwing any consequences your way (even if it were nothing more than putting more guards in subsequent levels since there's a homocidal maniac on the loose, or putting more fresh zombies in the undead levels). Objectives that don't really matter (find 50% of the loot... right, if I miss even one lucky coin, I'm going back to look for it). Forced stealth levels where you're not allowed to leave any trace of your presence, but you're still allowed to steal everything in sight. Lots of other reasons that have been hashed and rehashed here over the years.
As much as I love the Thief games, I went into T3 with a fresh reminder of every niggling little detail that annoyed me with the first two games, and saw them in spades.
T1: A
TG: A+ (Songs of the Caverns)
T2: B+ (robots in a fantasy world?!?)
T3: C (all of the things I overlooked in the first two games, plus horrible movement due to body awareness)
fett on 5/10/2007 at 00:19
Funny this thread should come up right now. I'm replaying T3 for the second time since it's release and really really enjoying it. I'd say it wins for plot hands down against the other games. The lack of rope arrows and blocked areas is painful, and the movement is horribly clunky, but it does drip with atmosphere and that covers a multitude of sins for me. It's the Return of the Jedi of the trilogy - not the strongest, but I still have a soft spot for it.
Tintin on 5/10/2007 at 00:23
Indie, ofcourse they're going to have robots in a fantasy world of Thief 2. It was the Metal Age (sort of like the Industrial Revolution and then some). Not out of place at all in a game that would be best described as stealth steampunk.
jamf on 5/10/2007 at 16:46
yeah man, I never finsished metal age. I said fuck it, I dont care
Quote Posted by Spaztick
I'd give it a solid B/B+, 85/100, etc. The Metal Age did more for me as far as general immersion, although the last level taught me there can be such a thing as too big a level, and I'd give that an A, 92/100, with The Dark Project being somewhere in between.
Deadly Shadows wasn't a bad game at all, I just felt a few minor issues are what kept it from being the "perfect" game to end the Thief series - a problem that most would-be blockbusters run in to.
The controls felt very unresponsive and numb to me, though well playable, and that's probably just because there's a bit of a delay in pressing a button on a keyboard and having Garret move that nanosecond too slow. Forward lean wasn't important to me, though side lean could've been smoother. Aesthetically running would make my head swim as Garret's bobbed too much.
The openness I expected from the city and levels was restricted by the Unreal engine having to break the area up into cells, which was the biggest break in immersion, not necessarily the atmosphere or fine detailing. I don't know the reason why they choose Unreal to run Deadly Shadows, so not much else I can comment on. Graphic-wise it was top notch for a few years ago, although it doesn't run as smooth on my computer as say, Source engine games do, but then again Deadly Shadows used a lot of dynamic lighting, something HL2 didn't.
That being said I loved playing Deadly Shadows, especially the praised Shalebridge Cradle; it was a well-deserved ending to the Thief series despite the exchanging of hands and chaos the design team went through.
infinity on 5/10/2007 at 16:51
I look at this like I look at a lot of other things.
Like the new James Bond movie. It was good, and compared to other stuff last year, I'd give it a 9/10. However, if I watch it after a Connery classic, it seems to be too different and not nearly as good. So in that comparison, it gets a 6.5/10.
The concept is that, it is good, but not exceptional in relation to what you compare it.
DS Alone : 8/10 (Fable being zero, Morrowind being 10)
DS With Thief : 6/10 (DS being 10, MA being 9.5)
:D
*Edit = Spelling issues.
sethL on 5/10/2007 at 20:59
Quote Posted by IndieInIndy
T2: B+ (robots in a fantasy world?!?)
They're a natural extension of the steampunk setting of the first game.
Gvozdika on 5/10/2007 at 21:41
Quote Posted by IndieInIndy
That made those problems even more obvious when playing T3 for the first time.
... Forced stealth levels where you're not allowed to leave any trace of your presence, but you're still allowed to steal everything in sight.
Ah, but it gets worse than that:
Framed! I do the chicken dance in the middle of a bunch of angry "bulls" and Im fine. But dont I dare KO-ing one without being seen a single time during the whole friggin mission. Theyll just know
I was there. And you know, the frame wont stick then.
Quote:
As much as I love the Thief games, I went into T3 with a fresh reminder of every niggling little detail that annoyed me with the first two games, and saw them in spades.
Well, at least they got rid of that silly forward leaning. Yes, right in your face. But you cant see me you know. Because this is Cragscleft and Im the master thief. Ill lean right into the middle of your little guard box stare at you for 5 minutes and then knock you down! Straight in your face. SURPRISE! Never seen that coming. And after all my feet
are hidden in the dark, right?
What do you say? I cant knock you out because you come for me, sword drawn, looking right in my direction? You do have a point, but you forget I can still lean forward and
knock you down! And dont ask me how I can keep my balance standing in this angle anyway.
Oh, and since Im the master thief I can
jump around faster than
run. Dont try this at home because it just
wont work. But hey, I feel sooooo agile in Thief 1 so please dont take this away from me. I feel sooooo ordinary when I play Thief 3.