LarryG on 31/8/2017 at 22:08
R Soul came up with a potential workaround solution for DromEd insisting on the wrong phys dims for creature scaled creatures: add a step into my conversation to copy the correct phys dims onto the concrete burrick from an archetype which has them. That should take care of my burrick resurrection needs. But I'm betting there is still a problem with a slain creature scaled burrick. When slain, the burrick will play the same motion, and with incorrect phys dims, the dead burrick will float in air just like the drugged, unconscious burrick. I'm hoping I can find a triggering event prior to the burrick getting slain which will let me reassert the needed phys dims before that dying motion gets played.
john9818a on 31/8/2017 at 23:35
Datoyminaytah made a baby burrick in 1999 but who knows if any fan missions used it. I thought a recent FM had baby burrick though. Anyway a search came up with a thread here in TEG from back then but the download link no longer works.
nightshifter on 31/8/2017 at 23:47
didn't the 7 sisters have a baby burrick??
Yandros on 1/9/2017 at 02:19
There are .bin and .cal files in its mesh folder named "bburrick" which might indeed be a baby burrick.
john9818a on 1/9/2017 at 02:46
"heh, just like picking off baby burricks!" That's one of my favorite lines. :D