uncadonego on 3/3/2017 at 04:40
I have a locked cupboard door Garrett must pick to frob a switch if he wants a gate open.
The problem is it doesn't seem natural when a scaredy cat AI can run away by opening the gate by frobbing the switch.
How do you make a switch un-frobbable by AI?
Unna Oertdottir on 3/3/2017 at 06:29
Switch-->Relay Trap-->Cupboard.
This way, the AI can frob the switch, but it won't do anything.
But if Garrett does it, it will work.
Yandros on 3/3/2017 at 11:51
Quote Posted by Unna Oertdottir
This way, the AI can frob the switch, but it won't do anything.
Actually it would work if the AI frobbed the switch. But what this setup does do is it makes it so the AI doesn't realize that frobbing the lever will open the door, so they won't frob it at all.
Unna Oertdottir on 3/3/2017 at 12:34
Yes. It's still working with a relay trap in between if you set up a conversation to let the AI frob the switch.
uncadonego on 4/3/2017 at 22:03
What kind of links? ControlDevice? Why link it to the cupboard door you have to unlock? Shouldn't it be linked to the gate?
Unna Oertdottir on 4/3/2017 at 22:12
Of course. Switch-->Relay Trap-->Gate
I misread this.
uncadonego on 4/3/2017 at 22:22
Oh thanks. The other way seemed utterly pointless. This way the AI doesn't see that the switch controls the gate. Makes perfect sense. Thanks guys.
uncadonego on 5/3/2017 at 22:27
Now the bluecoats just run into the gate like they don't know it's blocking them.
Yandros on 5/3/2017 at 23:55
You can try adding AI > Utility > Path avoid: Repel to the gate and then redoing pathfinding, but then they may not go through the doorway even when the gate is opened, I'm not sure.
uncadonego on 6/3/2017 at 00:10
I'll give it a shot and let you know how it does. I'll have to open the gate, get their attention, and see if they chase me through it. Danke.