stoxy on 24/4/2003 at 17:05
Just being playing Masks on Expert... was having fun at the start luring out the Mechanist priest and having him hurt the two guards at either back door of the mansion (or are they side doors?). After getting both of them to low health, they rallied to the same point, and if I got them to chase me again, both would be chasing me.
Not wanting to lose any health, I thought I'd use a frogbeast egg rather than give two guards the runaround with the mechanist again.
I spawned a frogbeast, and was glad to see they both ran to it, so both would be killed in the explosion.
Inline Image:
http://homepage.ntlworld.com/stoxy_gabber/frog1.jpgBut no explosion came!
I sat for five minutes and watched as the guards chased and swung at the thing - but they never seemed to hit, and the frogbeast didn't seem to want to kamikaze.
After another couple of minutes, I grew a bit bored, and realized although this was curious, it was effectively a waste of a frogbeast egg. Or was it?
I ran back into the mansion, and alerted another guard, then lured him out, and jumped back into the safety of the flowerbed:
Inline Image:
http://homepage.ntlworld.com/stoxy_gabber/frog2.jpgThen a lightbulb went off in the "stupidity" part of my brain - how many of the melee attacking AI in the level can I get to fight the frogbeast?
I'm still working on it, but here's a WIP pic:
Inline Image:
http://homepage.ntlworld.com/stoxy_gabber/frog3.jpg I can also host the save of the original two guards if anyone wants a go (Thief 2, patched). Sorry about the crap quality of the pics by the way! I'll maybe risk jumping down off the flowerbed for a close up.
mopgoblin on 24/4/2003 at 20:43
Quote:
Originally posted by stoxy I sat for five minutes and watched as the guards chased and swung at the thing - but they never seemed to hit, and the frogbeast didn't seem to want to kamikaze.I encountered this once before (also while playing Casing or Masks - I forget which). I threw the egg at the hammerite. The servant ran off, and I watched the hammerite and the frogbeast dance around the floor for a good ten minutes.
The reason is that the frogbeast somehow acquired a
Game > Damage Model > Death Stage 12 property, which prevents it from dying. Therefore the guards can't hurt it, and it can't self-destruct, so it will sit there/hop around while the guards flail at it with their swords. They probably will actually hit it occasionally, but they can't hurt it at all.
stoxy on 24/4/2003 at 20:51
I thought perhaps it was being struck as it spawned, or it spawned just below or above floor level or something.
Here's another pic. I've got about 12 guards now, and I have to be careful not to alert any archers upstairs!
Inline Image:
http://homepage.ntlworld.com/stoxy_gabber/frog4.jpg
Osterman on 24/4/2003 at 22:25
:thumb: Nice.
DarkViper on 24/4/2003 at 22:41
:laff: :joke: :thumb:
Thanks for the laugh, that's great!
<small>It was this little problem that stopped me from buying those expensive eggs in the first place</small>
stoxy on 24/4/2003 at 22:47
Viper - where did you see it happen?
I wonder what the cause is.
Also - mopgoblin - how did you find about that entity property?
DarkViper on 24/4/2003 at 22:59
Precious Cargo, if I'm not mistaken, is where I had most of my problems. Maybe that or it was LOTP... or both...
mopgoblin on 24/4/2003 at 23:20
Quote:
Originally posted by stoxy Also - mopgoblin - how did you find about that entity property? Death Stage is a property which has something to do with things being destroyed/slain. Any value greater than a certain number (about three, I think) will prevent the object being destroyed/slain. For some reason, objects occasionally acquire
Death Stage 12 as the level is created in DromEd. In addition, on rare occasions it is acquired by an object during the course of a normal game (although it would not be noticeable in many cases - furniture, bottles, fences etc.). Sometimes, however, it will appear on arrows or AI, where it is certainly noticeable.
The
Death Stage property is well known for this effect. No one knows why it sometimes appears on objects for no obvious reason.
stoxy on 25/4/2003 at 00:39
So you loaded this mission into Dromed, then inspected this Frogbeast object?
I know your inventory items float out in space and are specially associated with Garrett - but how do the eggs work? Is the frogbeast also hidden somewhere out of sight, or is it spawned out of thin air?
Preno on 25/4/2003 at 19:57
It's in fact the egg's "Corpse" (linked to the egg by a Corpse link), which means that when the egg is destroyed ("dies"), the corpse (in this case, a frogbeast) will appear. Other non-AI objects, such as windows) have corpses as well (their corpse = a broken window model).
Wow. 4 pairs of parenthesis in 2 sentences.