Chewbubba on 21/6/2009 at 01:43
I thinking today, as I was running around in circles again in TDS, that I don't use the map much. In fact, I barely use it at all in DS. The only time I seem to refer to it is in Old Quarter, when I'm thinking "Okaaaaay... to get to South Quarter I need to go southeast (or whatever)".
I think I used it the most in T2 because I could get a general idea where I was, but even then, some maps I didn't find to be very helpful. Like the City Watch station (...forgot it's name...). That map confused me. However, on Shipping and Receiving, I used it a lot.
I think I used it some on TG too, but most of that I already had memorized.
Anyway, I brought up the subject because I was wondering how much any other TDS players used the maps.
jtr7 on 21/6/2009 at 02:09
I would check it in the beginning to see how much it would be useful to do so, comparing it to my surroundings, but after I started running back and forth over the same terrain repeatedly, I forgot I had maps, and just tried to memorize the city sections enough to not get too turned around. All three games got me lost at times, and all three games had useless maps that had more meaning after the missions were memorized.
infinity on 21/6/2009 at 02:22
Some maps were very helpful, but for the most part they're useless. In general I just have the idea of 'this direction is inwards, this direction is outwards' and I usually spiral inward if possible, then run out. The maps don't really help for anything, except the general shape of the place. But I like that feature, because Garrett shouldn't have all the information beforehand.
Stath MIA on 21/6/2009 at 06:36
DS's maps were all but useless, they give you a vague notion of stuff but are not helpful for any kind of definitive exploration. I usually just glance at them once and rough it the rest of the time.
Beleg Cúthalion on 21/6/2009 at 07:13
I think the only TDS map I really used was the one for the Cradle. Usually I tend to use maps not at all as long as I can play without going in circles (which on the other hand might be a sign for good game design and non-repetitive environment). But in maps like Gervaisius with every secret passage looking the same you definitely need a map more.
Namdrol on 21/6/2009 at 07:58
And is there any point in wasting 1000's on the museum map?
Although there are 1000's to waste :)
Platinumoxicity on 21/6/2009 at 09:32
The maps that really have helped me have been "Karath Din", "Ambush", "Shipping", "Bank" and "Soulforge" without those, everything would have been 500% harder.
Beleg Cúthalion on 21/6/2009 at 10:40
Quote Posted by Namdrol
And is there any point in wasting 1000's on the museum map?
Although there are 1000's to waste :)
The museum can be a little tricky, so with all the loot you get in TDS it shouldn't be too expensive.
Dia on 21/6/2009 at 12:38
I like using maps, but fear I must be directionally challenged because I don't always seem to end up where I intend to. My favorite type of map is the kind that shows (by shaded areas) where you are and where you've already been. If there's a map, then I use it. There've been too many times when I've been lost in a large FM and disappointed because there is no map, so it takes me twice as long to reach my destination.
Dan on 21/6/2009 at 13:12
In TDS I use the maps only to find specific places, for example which exact room is the kitchen and etc., not for general orientation trough the level. In TDP and especially TMA you get huge explorable sections of the city and multi-floor buildings with 20+ room on every floor and it is also useful to see where you have been, so maps there work better for me.