TheGrimSmile on 21/6/2009 at 16:11
The only maps I used in TDS were the City maps to figure out where I was going at first. While playing TG and TMA, I usually just forget my maps are there, even when, in missions like Trail of Blood, you have to pick it up. I usually end up running in circles near the end of the mission, but usually no one is awake but me, so that isn't much of a problem...
I did have to use a map in all of the city missions in TMA, though, and I still got lost DX
Jah on 22/6/2009 at 07:57
The levels in TDS are so small that it usually isn't too hard to just memorize the layout. The only place I had trouble with was The Cradle, for which I hadn't found the map the first time I played.
I thought T2 had the most useful maps - the ones is TDP/TG were mostly too sketchy to be of much help and I hardly ever used them.
RavynousHunter on 23/6/2009 at 15:35
Only ever need a map in one level in Thief ever: Ambush. All the other ones, I can find my way pretty easily, but Ambush seems to confound my sense of direction.
Goldmoon Dawn on 23/6/2009 at 22:53
Quote Posted by jtr7
all three games had useless maps that had more meaning after the missions were memorized.
Ah but jtr, not everyone experienced this. Having played all the Ultimas, MMs, and all of the other good stuff, I had a decent idea of what was going on most of the time, or at least the proper things to look for. Thief I was as much an homage to the classics as it was a classic gaming experience in itself. It seems that notion is somewhat lost on some of the newer fans. I mean, honestly... are you trying to tell me that the first time you loaded up "Lord Bafford's" you didn't think immedietly of Lord British??? The atmosphere? The language? The freakin' garb??? Anywho, the maps in Dark Project were nothing short of absolute genius (Lost City being closest to this rpgers heart). :ebil:
jtr7 on 23/6/2009 at 22:59
Quote Posted by myself
...all three games had useless maps...
I didn't say all of the maps. There were very good ones, too.
I'm not a gamer. I knew nothing about any Lord British. I only saw those games on the shelves near the spindles of blank CD-Rs.
Goldmoon Dawn on 23/6/2009 at 23:44
Quote Posted by jtr7
I knew nothing about any Lord British.
Friend, it is never too late to be reborn. The classics of the past (even as a read through) are satisfying, and educational. :) Without the crpg scene of the late 80's/early 90's, LGS and Thief would have never came to be. Folks around here often seem determined to preserve something about this series... sometimes I am left wondering what that is. :) Either way, as long as the preservation is underway, *everyone* wins. :ebil: ...and we are one step closer to a true Dark Project II. And let's face it, the Dark Project is what we are all attracted to... yes, Thief II was a pretty fair forgery, but the first one is the magical one... *everything* Thief springs from this title... ....passes out at the keypad....
jtr7 on 23/6/2009 at 23:51
Not a gamer, friend. Not set up for it, either.;) I know the history only from those who've made a point to educate, which I would wish you would do more of.
taffer19 on 24/6/2009 at 00:37
Sometimes I forget maps even exist!
This would explain why I get lost easily in FM's. :laff:
Goldmoon Dawn on 24/6/2009 at 00:46
Interesting, jtr. I will take that into consideration. You are one person I know of that would have appreciated the detail "Lord British" strived to put into the Ultima series. Ultima IV was a high point for every young novice of the time. Ultima was the first rpg (or any game for that matter) to employ the strict avoidance of violence in order to achieve the goal. This was a seed of the no kill objective in Thief.
SubJeff on 24/6/2009 at 12:56
In T1 and 2 I used the maps alot. TDS's maps weren't as good, but they are necessary.