john9818a on 12/6/2017 at 12:27
Did you apply the Replace0 and Replace1 to the facings of the umbrella? I wish I could help but I don't use Blender.
PinkDot on 12/6/2017 at 12:30
Looks like the model is missing UVs? The original does not have any textures either...
Cardia on 12/6/2017 at 13:32
Thank you both John, that my doubt, i don't know how to apply manually textures in blender, i do know how to change the textures, rename them but not much more... , PinkDot what is UVs?
gamophyte on 12/6/2017 at 14:34
Quote Posted by Cardia
Thank you both John, that my doubt, i don't know how to apply manually textures in blender, i do know how to change the textures, rename them but not much more... , PinkDot what is UVs?
I haven't picked up blender yet but I think you would benefit from some tutorial videos instead of posting here. UV mapping is very 101/basic.
Cardia on 12/6/2017 at 15:37
Quote Posted by gamophyte
I haven't picked up blender yet but I think you would benefit from some tutorial videos instead of posting here. UV mapping is very 101/basic.
i´ve been watching video tutorials but i still can't understand how to fix those models textures.
Daraan on 12/6/2017 at 18:06
making them work in blender and in thief are two seperate but very close related things.
It just a hunch but from what I see is that the texture is not exported correctly and only a RGB-color is used.
Depending on which exporter you use the assignment method is different.
As I assume thar you don't use neymax' exporter you need to make sure that for every texture has a material which is assigned to the correct faces AND that each face has the correct texture assigned via the UV/Image editor.
Select Faces -> UV/Image editor select texture from the dropdown menu.
Daraan on 12/6/2017 at 18:07
making them work in blender and in thief are two seperate but very close related things.
It just a hunch but from what I see is that the texture is not exported correctly and only a RGB-color is used aka the material rgb.
Depending on which exporter you use the assignment method is different.
As I assume thar you don't use neymax' exporter you need to make sure that for every texture has a material which is assigned to the correct faces AND that each face has the correct texture assigned via the UV/Image editor.
Select Faces -> UV/Image editor ->replace0.whatever select texture from the dropdown menu.
R Soul on 12/6/2017 at 19:29
Quote Posted by Daraan
you need to make sure that for every texture has a material which is assigned to the correct faces AND that each face has the correct texture assigned via the UV/Image editor.
For this, I like to use the Material Utils plugin. Shift Q > Specials > Material to Texface.
edit:
Here's a short video example of assigning a texture and than assigning another one to a specific set of faces:
(
https://www.youtube.com/watch?v=CZZ0ao1l_Eg)
Cardia on 13/6/2017 at 07:27
Robin thanks for the video tutorial, when i press shift+Q nothing happens.
Any chances of making a video tutorial with the Garden umbrella found here?:
(
http://www.sweethome3d.com/freeModels.jsp)