schleicher on 3/6/2017 at 23:55
Hi
I texture an secret door via "Shape->TextRepl rx".
This works. But how can I adjust that texture ? Scaling and rotating ?
LarryG on 4/6/2017 at 00:31
Outside of DromEd in your texture editor.
Yandros on 4/6/2017 at 04:14
Not to sound rude, but all these questions you're asking have been asked and answered (some many times over) here in this forum, if you will just search for them.
Cardia on 4/6/2017 at 08:14
I´ve made the same question not long time ago, since i never new how to do it via that dromed editor i had to edit the texture in question in photoshop, i made a square selection in the center of the image and croped it, adjusted its resolution and then in game mode the texture looks to have a decent scale.
FireMage on 4/6/2017 at 08:29
Three way to do that:
1] As Larry said, you can just edit the texture until it looks good
2] Converting the .bin file into 3ds and edit the UV of the models via a 3D modelizer such as anim8tor, blender or 3DSMax
3] Create a .mtl file named like your texture and set the appropriate parameters to change the scale, UV or rotation of your texture
(Warning : the mtl will be applied to all textures with that name, you should do it from some copy)
schleicher on 4/6/2017 at 15:51
Thanks for the answers.
Zontik on 5/6/2017 at 13:13
The best method I've found is to export WR from DromEd into Obj format.
R Soul on 5/6/2017 at 21:34
I prefer to cover secret doorways with a cabinet, a painting, or some other object that doesn't need to perfectly match the surrounding texture.
john9818a on 6/6/2017 at 00:00
I agree with Robin, or you can use square columns flush with the wall on either side of the door to obscure the edges.
Zontik on 6/6/2017 at 08:11
Yes, you shouldn't avoid the annoying problem with incorrect lighting then.